make ball launching

This commit is contained in:
Quinn
2024-08-16 00:13:46 +02:00
parent 7026f826c5
commit 7713b002c5
2 changed files with 18 additions and 10 deletions

View File

@@ -10,17 +10,17 @@
void level_init(Level* level) { void level_init(Level* level) {
level->stop = false; level->stop = false;
// initialize ball
level->ball.pos.x = (SCREEN_WIDTH / 2) - (BALL_SIZE_DEFAULT / 2);
level->ball.pos.y = (SCREEN_HEIGHT / 2) - (BALL_SIZE_DEFAULT / 2);
level->ball.size = BALL_SIZE_DEFAULT;
level->ball.direction = (Vector2){ 0, BALL_SPEED };
// initialize bouncer // initialize bouncer
level->bouncer.pos.x = (SCREEN_WIDTH / 2) - (BOUNCER_WIDTH_DEFAULT / 2); level->bouncer.pos.x = (SCREEN_WIDTH / 2) - (BOUNCER_WIDTH_DEFAULT / 2);
level->bouncer.pos.y = SCREEN_HEIGHT - (BOUNCER_HEIGHT * 2); level->bouncer.pos.y = SCREEN_HEIGHT - (BOUNCER_HEIGHT * 2);
level->bouncer.width = BOUNCER_WIDTH_DEFAULT; level->bouncer.width = BOUNCER_WIDTH_DEFAULT;
// initialize ball
level->ball.pos.x = (SCREEN_WIDTH / 2) - (BALL_SIZE_DEFAULT / 2);
level->ball.pos.y = level->bouncer.pos.y - BOUNCER_HEIGHT - BALL_SIZE_DEFAULT;
level->ball.size = BALL_SIZE_DEFAULT;
level->ball.direction = (Vector2){ 0, -BALL_SPEED };
// initialize bricks // initialize bricks
// define the colours of the brick rows // define the colours of the brick rows
const Colour colours[BRICK_COLUMNS] = { const Colour colours[BRICK_COLUMNS] = {
@@ -51,21 +51,28 @@ void level_init(Level* level) {
static void update_player(Bouncer* bouncer, Ball* ball, const Uint8* keys) { static void update_player(Bouncer* bouncer, Ball* ball, const Uint8* keys) {
// if move bouncer LEFT // if move bouncer LEFT
if (keys[SDL_SCANCODE_A] || keys[SDL_SCANCODE_LEFT]) { if (keys[SDL_SCANCODE_A] || keys[SDL_SCANCODE_LEFT]) {
ball->moving = true;
if (bouncer->pos.x < 0 == false) { if (bouncer->pos.x < 0 == false) {
bouncer->pos.x -= BOUNCER_SPEED; bouncer->pos.x -= BOUNCER_SPEED;
if (ball->moving == false)
ball->pos.x -= BOUNCER_SPEED;
} }
} }
// if move bouncer RIGHT // if move bouncer RIGHT
if (keys[SDL_SCANCODE_D] || keys[SDL_SCANCODE_RIGHT]) { if (keys[SDL_SCANCODE_D] || keys[SDL_SCANCODE_RIGHT]) {
ball->moving = true;
if ((bouncer->pos.x + bouncer->width) > SCREEN_WIDTH == false) { if ((bouncer->pos.x + bouncer->width) > SCREEN_WIDTH == false) {
bouncer->pos.x += BOUNCER_SPEED; // increase the bouncer pos bouncer->pos.x += BOUNCER_SPEED; // increase the bouncer pos
if (ball->moving == false)
ball->pos.x += BOUNCER_SPEED;
} }
} }
// ball launching
if (ball->moving == false && keys[SDL_SCANCODE_SPACE]) {
ball->moving = true;
}
} }
// updates the player's ball // updates the player's ball

View File

@@ -81,5 +81,6 @@ int main(void) {
// frees media and shuts down SDL // frees media and shuts down SDL
close(window, renderer); close(window, renderer);
(void)printf("finished!\n");
return 0; return 0;
} }