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sync makefile with the template
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@@ -41,7 +41,7 @@ static void init(void) {
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// initialize audio
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level->audio_device = audio_device_init(32000, AUDIO_S16, 1, 4096);
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level->bounce_sfx = audio_load_wav(level->audio_device, "./assets/bounce.wav");
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level->bounce_sfx = audio_load_wav(level->audio_device, "./bounce.wav");
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}
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// handles game application updating
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