From b425e7788308c2f724d103018a7168d0050108cc Mon Sep 17 00:00:00 2001 From: Quinn <99677023+thepigeongenerator@users.noreply.github.com> Date: Mon, 10 Jun 2024 22:21:46 +0200 Subject: [PATCH] add TODO list --- README.md | 8 +++++++- src/level.c | 5 ----- 2 files changed, 7 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index d1d96c0..f39e690 100644 --- a/README.md +++ b/README.md @@ -1,2 +1,8 @@ ## Breakout Clone -I wanted a project to learn C and the SDL framework in, and settled upon this game as I thought it was a simple and approachable project for me to execute. \ No newline at end of file +I wanted a project to learn C and the SDL framework in, and settled upon this game as I thought it was a simple and approachable project for me to execute. + +### TODO: +- make a better input system (one that doesn't crash the game) +- make the bricks (make sure they've got some space up top) +- make the bouncer collisions more reliable +- make beeping sound effects diff --git a/src/level.c b/src/level.c index d197692..27bcd4f 100644 --- a/src/level.c +++ b/src/level.c @@ -21,11 +21,6 @@ void level_init(Level* level) { level->bouncer.width = BOUNCER_WIDTH_DEFAULT; } - -void ball_collisions(struct Ball* ball) { - -} - //updates the level void level_update(Level* level, bool* keys) { struct Bouncer* bouncer = &level->bouncer;