moved everything to src/

This commit is contained in:
Quinn
2024-06-10 20:34:28 +02:00
parent ea38499178
commit d28ebc81dd
8 changed files with 0 additions and 0 deletions

84
src/level.c Normal file
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#include "level.h"
#include <stdbool.h>
#include <SDL2/SDL.h>
#include "vector2.h"
#include "constants.h"
//prepares the level to be in a playable state
void level_init(Level* level) {
level->stop = false;
// initialize ball
level->ball.pos.x = (SCREEN_WIDTH / 2) - (BALL_SIZE_DEFAULT / 2);
level->ball.pos.y = (SCREEN_HEIGHT / 2) - (BALL_SIZE_DEFAULT / 2);
level->ball.size = BALL_SIZE_DEFAULT;
level->ball.direction = (Vector2){ 0.2F, 0.2F };
// initialize bouncer
level->bouncer.pos.x = (SCREEN_WIDTH / 2) - (BOUNCER_WIDTH_DEFAULT / 2);
level->bouncer.pos.y = SCREEN_HEIGHT - (BOUNCER_HEIGHT * 2);
level->bouncer.width = BOUNCER_WIDTH_DEFAULT;
}
void ball_collisions(struct Ball* ball) {
}
//updates the level
void level_update(Level* level, bool* keys) {
struct Bouncer* bouncer = &level->bouncer;
struct Ball* ball = &level->ball;
// if move bouncer LEFT
if (keys[SDLK_a]) {
bouncer->pos.x -= 0.5F;
ball->moving = true;
if (bouncer->pos.x == 0) {
bouncer->pos.x = SCREEN_WIDTH - bouncer->width;
}
}
// if move bouncer RIGHT
if (keys[SDLK_d]) {
bouncer->pos.x += 0.5F; // increase the bouncer pos
ball->moving = true;
if ((bouncer->pos.x + bouncer->width) > SCREEN_WIDTH) {
bouncer->pos.x = 1; //set the bouncer pos to 1
}
}
if (ball->moving == false)
return;
// update ball position
ball->pos.x += ball->direction.x;
ball->pos.y += ball->direction.y;
// check X axis out of bounds collisions
if ((ball->pos.x + ball->size) > SCREEN_WIDTH || ball->pos.x < 0) {
ball->direction.x *= -1;
}
// check Y axis out of bounds collisions
if (ball->pos.y < 0) {
ball->direction.y *= -1;
}
// check bouncer collisions
if ((ball->pos.x + ball->size) > bouncer->pos.x && ball->pos.x < (bouncer->pos.x + bouncer->width) &&
(ball->pos.y + ball->size) > bouncer->pos.y && ball->pos.y < (bouncer->pos.y + BOUNCER_HEIGHT)) {
ball->direction.y *= -1;
}
// check lose condition
if ((ball->pos.y + ball->size) > SCREEN_HEIGHT) {
level->stop = true;
ball->moving = false;
}
}