Files
breakout_clone/renderer.c
2024-06-10 14:40:53 +02:00

52 lines
1.6 KiB
C

#include "renderer.h"
#include <SDL2/SDL.h>
#include <stdio.h>
#include "error_codes.h"
#include "level.h"
#include "constants.h"
// initializes the window and renderer
int renderer_init(SDL_Window** window, SDL_Renderer** renderer) {
// initialize SDL
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
(void)printf("SDL Failed to initialize! SDL_Error: %s\n", SDL_GetError());
return FAILURE_SDL_INIT;
}
// init the window
*window = SDL_CreateWindow("Title", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if (*window == NULL) {
(void)printf("Window failed to be created! SDL_Error: %s\n", SDL_GetError());
return FAILURE_SDL_WINDOW;
}
// create a renderer
*renderer = SDL_CreateRenderer(*window, -1, SDL_RENDERER_PRESENTVSYNC);
if (*renderer == NULL) {
(void)printf("Renderer failed to be created! SDL_Error: %s\n", SDL_GetError());
return FAILURE_SDL_RENDERER;
}
return SUCCESS;
}
// renders the screen
void renderer_update(RenderData* render_data) {
// render background
(void)SDL_SetRenderDrawColor(render_data->renderer, 0x00, 0x00, 0x00, 0xFF);
(void)SDL_RenderClear(render_data->renderer);
//TODO: render ball as a circle at render_data->level->ball.pos
//TODO: render bouncer as a bar at render_data->level->bouncer.pos
// present the result to the renderer
SDL_RenderPresent(render_data->renderer);
}
void renderer_destroy(SDL_Window* window, SDL_Renderer* renderer) {
SDL_DestroyWindow(window);
SDL_DestroyRenderer(renderer);
SDL_Quit();
}