Files
breakout_clone/level.c
2024-06-10 14:07:54 +02:00

10 lines
211 B
C

#include <stdbool.h>
#include <SDL2/SDL.h>
#include "level.h"
//prepares the level to be in a playable state
void level_init(Level* level) {}
//updates the level
void level_update(Level* level, bool* keys) {}