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rename input callback to something more appropriate.
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@@ -41,8 +41,7 @@ int window_init(void) {
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if (!gladLoadGL(glfwGetProcAddress)) return 1;
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glfwSwapInterval(1); // wait 1 screen update for a redraw a.k.a. "vsync". (not really applicable in this case but eh)
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// configure callbacks
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glfwSetKeyCallback(win, key_callback);
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glfwSetKeyCallback(win, input_callback);
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// print the OpenGL version information
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debug(
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