provide a better method of embedding shaders within the source code

This commit is contained in:
2025-06-05 00:14:44 +02:00
parent 5ae974d84f
commit 5f4389d9f9
10 changed files with 160 additions and 82 deletions

View File

@@ -95,14 +95,18 @@ IncludeIsMainSourceRegex: '' # only [*.{c,cc,cpp,c++,cxx,
IncludeIsMainRegex: '([-_](test|unittest))?$' # regex used for identifying an include as "main", to assign catagory 0
IncludeBlocks: Regroup # (Preserve,Merge,Regroup)
IncludeCategories:
- Regex: '^<.*\.h>' # system headers
- Regex: '^<glad/gl\.h>' # always include glad before system headers
Priority: 1
SortPriority: 0
CaseSensitive: true
- Regex: '^".*' # custom headers
- Regex: '^<.*\.h>' # system headers
Priority: 2
SortPriority: 0
CaseSensitive: true
- Regex: '^".*' # custom headers
Priority: 3
SortPriority: 0
CaseSensitive: true
# ---------------------------
# macro and language-specific settings