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https://github.com/thepigeongenerator/mcaselector-lite.git
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provide a better method of embedding shaders within the source code
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@@ -95,14 +95,18 @@ IncludeIsMainSourceRegex: '' # only [*.{c,cc,cpp,c++,cxx,
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IncludeIsMainRegex: '([-_](test|unittest))?$' # regex used for identifying an include as "main", to assign catagory 0
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IncludeBlocks: Regroup # (Preserve,Merge,Regroup)
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IncludeCategories:
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- Regex: '^<.*\.h>' # system headers
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- Regex: '^<glad/gl\.h>' # always include glad before system headers
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Priority: 1
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SortPriority: 0
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CaseSensitive: true
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- Regex: '^".*' # custom headers
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- Regex: '^<.*\.h>' # system headers
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Priority: 2
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SortPriority: 0
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CaseSensitive: true
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- Regex: '^".*' # custom headers
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Priority: 3
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SortPriority: 0
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CaseSensitive: true
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# ---------------------------
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# macro and language-specific settings
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