From 76e354731377e8189f47dcdf69ed6a32dafaea9b Mon Sep 17 00:00:00 2001 From: Quinn Date: Mon, 14 Apr 2025 13:25:13 +0200 Subject: [PATCH] rename window/render* to io/window* this makes more sense, as we'll add more source files in this category --- src/{window/render.c => io/window.c} | 6 +++--- src/{window/render.h => io/window.h} | 4 ++-- src/main.c | 4 ++-- 3 files changed, 7 insertions(+), 7 deletions(-) rename src/{window/render.c => io/window.c} (79%) rename src/{window/render.h => io/window.h} (62%) diff --git a/src/window/render.c b/src/io/window.c similarity index 79% rename from src/window/render.c rename to src/io/window.c index 94d8bc9..8e0dd89 100644 --- a/src/window/render.c +++ b/src/io/window.c @@ -1,6 +1,6 @@ // Copyright (c) 2025 Quinn // Licensed under the MIT Licence. See LICENSE for details -#include "render.h" +#include "window.h" #include #include @@ -10,7 +10,7 @@ #define WIN_DEFAULT_WIDTH 640 #define WIN_DEFAULT_HEIGHT 480 -int render_init(struct renderdat* restrict rdat) { +int window_init(struct renderdat* restrict rdat) { GLFWwindow* const win = glfwCreateWindow(WIN_DEFAULT_WIDTH, WIN_DEFAULT_HEIGHT, WIN_NAME, NULL, NULL); if (win == NULL) return 1; rdat->win = win; @@ -18,6 +18,6 @@ int render_init(struct renderdat* restrict rdat) { return 0; } -void render_free(struct renderdat* restrict rdat) { +void window_free(struct renderdat* restrict rdat) { glfwDestroyWindow(rdat->win); } diff --git a/src/window/render.h b/src/io/window.h similarity index 62% rename from src/window/render.h rename to src/io/window.h index 54f6ba7..3bf5363 100644 --- a/src/window/render.h +++ b/src/io/window.h @@ -8,5 +8,5 @@ struct renderdat { GLFWwindow* win; }; -int render_init(struct renderdat* restrict rdat); -void render_free(struct renderdat* restrict rdat); +int window_init(struct renderdat* restrict rdat); +void window_free(struct renderdat* restrict rdat); diff --git a/src/main.c b/src/main.c index a9c2d6d..56a6f32 100644 --- a/src/main.c +++ b/src/main.c @@ -2,7 +2,7 @@ // Licensed under the MIT Licence. See LICENSE for details #include "GLFW/glfw3.h" #include "error.h" -#include "window/render.h" +#include "io/window.h" struct renderdat rdat; // contains the relevant data needed for rendering, contains rubbish data until init was @@ -10,7 +10,7 @@ static inline int init(void) { glfwInitHint(GLFW_JOYSTICK_HAT_BUTTONS, GLFW_FALSE); // disable joystick buttons if (!glfwInit()) return 1; // initialize GLFW - if (render_init(&rdat)) return 1; // initialize the rendering and create a window + if (window_init(&rdat)) return 1; // initialize the rendering and create a window return 0; }