move windowing code into io/win

This commit is contained in:
2025-12-15 10:02:54 +01:00
parent 7df20e9aa1
commit 81b21ff7ce
9 changed files with 6 additions and 6 deletions

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@@ -7,8 +7,8 @@
#include <glad/gl.h>
#include <stdint.h>
#include "../types.h"
#include "../util/error.h"
#include "../../types.h"
#include "../../util/error.h"
#include "shader.h"
#define VERTC 3

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@@ -7,7 +7,7 @@
#include <stdint.h>
#include <stdio.h>
#include "../util/error.h"
#include "../../util/error.h"
// NOTE: we are currently just sucking up the memory costs for ease. We can either include the source files themselves. Or use compression, where I'd prefer the latter for ease of installation.

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@@ -7,8 +7,8 @@
#include <assert.h>
#include <glad/gl.h>
#include "../types.h"
#include "../util/error.h"
#include "../../types.h"
#include "../../util/error.h"
#include "input.h"
#include "render.h"

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@@ -6,7 +6,7 @@
#include <stdio.h>
#include <stdlib.h>
#include "io/window.h"
#include "io/win/window.h"
#include "util/error.h"
/* reroutes GLFW errors to our logging system. */