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https://github.com/thepigeongenerator/mcaselector-lite.git
synced 2025-12-19 01:55:45 +01:00
use a geometry shader to render rectangles
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@@ -16,6 +16,8 @@ extern char const NAM_S(sh_vert_glsl)[];
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extern char const NAM_E(sh_vert_glsl)[];
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extern char const NAM_S(sh_frag_glsl)[];
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extern char const NAM_E(sh_frag_glsl)[];
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extern char const NAM_S(sh_geom_glsl)[];
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extern char const NAM_E(sh_geom_glsl)[];
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// NOLINTEND
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/* compile a shader */
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@@ -41,10 +43,14 @@ static GLuint shader_compile(GLenum type, char const* src, size_t len) {
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int shader_init(GLuint pipe) {
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GLuint vs = COMPILE_NAME(GL_VERTEX_SHADER, sh_vert_glsl);
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GLuint fs = COMPILE_NAME(GL_FRAGMENT_SHADER, sh_frag_glsl);
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GLuint gs = COMPILE_NAME(GL_GEOMETRY_SHADER, sh_geom_glsl);
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glAttachShader(pipe, vs);
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glAttachShader(pipe, fs);
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glAttachShader(pipe, gs);
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glDeleteShader(vs);
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glDeleteShader(fs);
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glDeleteShader(gs);
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return 1;
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}
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