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https://github.com/thepigeongenerator/mcaselector-lite.git
synced 2025-12-17 11:05:45 +01:00
implement input and rework window implementation
moved the window variable as a constant in the window module, and implement more of GLFW logic, including some basic input handling.
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@@ -3,21 +3,43 @@
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#include "window.h"
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#include <GLFW/glfw3.h>
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#include <assert.h>
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#include <stdlib.h>
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#include "input.h"
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// macros for ease of access
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#define WIN_NAME "MCA Selector Lite"
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#define WIN_DEFAULT_WIDTH 640
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#define WIN_DEFAULT_HEIGHT 480
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int window_init(struct renderdat* restrict rdat) {
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GLFWwindow* const win = glfwCreateWindow(WIN_DEFAULT_WIDTH, WIN_DEFAULT_HEIGHT, WIN_NAME, NULL, NULL);
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if (win == NULL) return 1;
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rdat->win = win;
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static GLFWwindow* win = NULL;
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int window_init(void) {
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// initialize the window
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glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // TODO: read about opengl profiles
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
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win = glfwCreateWindow(WIN_DEFAULT_WIDTH, WIN_DEFAULT_HEIGHT, WIN_NAME, NULL, NULL);
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if (!win) return 1;
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// make the current window the current context
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glfwMakeContextCurrent(win);
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// configure callbacks
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glfwSetKeyCallback(win, key_callback);
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glfwSwapInterval(1); // wait 1 screen update for a redraw a.k.a. "vsync". (not really applicable in this case but eh)
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return 0;
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}
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void window_free(struct renderdat* restrict rdat) {
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glfwDestroyWindow(rdat->win);
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void window_loop(void) {
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assert(win != NULL);
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while (!glfwWindowShouldClose(win)) {
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glfwWaitEvents(); // wait till an update has been given
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}
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glfwDestroyWindow(win);
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}
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