mirror of
https://github.com/thepigeongenerator/mcaselector-lite.git
synced 2025-12-17 07:35:45 +01:00
improve OpenGL initialization
added more comments, logging and made some default values more explicit
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@@ -2,6 +2,10 @@
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// Licensed under the MIT Licence. See LICENSE for details
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// Licensed under the MIT Licence. See LICENSE for details
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#include "window.h"
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#include "window.h"
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#include <stdio.h>
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#include "../error.h"
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// include before GLFW
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// include before GLFW
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#define GLAD_GL_IMPLEMENTATION
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#define GLAD_GL_IMPLEMENTATION
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#include <glad/gl.h>
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#include <glad/gl.h>
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@@ -21,22 +25,37 @@
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static GLFWwindow* win = NULL;
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static GLFWwindow* win = NULL;
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int window_init(void) {
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int window_init(void) {
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#ifndef NDEBUG
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glfwWindowHint(GLFW_CONTEXT_DEBUG, GLFW_TRUE);
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#endif
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// initialize the window
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// initialize the window
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glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);
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glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // sets the profile to "core", so old, deprecated functions are disabled.
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
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glfwWindowHint(GLFW_RED_BITS, 8);
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glfwWindowHint(GLFW_GREEN_BITS, 8);
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glfwWindowHint(GLFW_BLUE_BITS, 8);
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glfwWindowHint(GLFW_ALPHA_BITS, 0);
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win = glfwCreateWindow(WIN_DEFAULT_WIDTH, WIN_DEFAULT_HEIGHT, WIN_NAME, NULL, NULL);
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win = glfwCreateWindow(WIN_DEFAULT_WIDTH, WIN_DEFAULT_HEIGHT, WIN_NAME, NULL, NULL);
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if (!win) return 1;
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if (!win) return 1;
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// setup OpenGL
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glfwMakeContextCurrent(win);
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if (!gladLoadGL(glfwGetProcAddress)) return 1;
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// configure callbacks
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// configure callbacks
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glfwSetKeyCallback(win, key_callback);
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glfwSetKeyCallback(win, key_callback);
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glfwSwapInterval(1); // wait 1 screen update for a redraw a.k.a. "vsync". (not really applicable in this case but eh)
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glfwSwapInterval(1); // wait 1 screen update for a redraw a.k.a. "vsync". (not really applicable in this case but eh)
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// setup OpenGL
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// print the OpenGL version information
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glfwMakeContextCurrent(win);
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debug("version info:");
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if (!gladLoadGL(glfwGetProcAddress)) return 1;
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debug("\tvendor: %s", glGetString(GL_VENDOR));
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debug("\trenderer: %s", glGetString(GL_RENDERER));
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debug("\tversion: %s", glGetString(GL_VERSION));
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debug("\tshading lang: %s", glGetString(GL_SHADING_LANGUAGE_VERSION));
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return 0;
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return 0;
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}
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}
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