From b04ce9998f78f088df6986f6b9117c2f772c5bdf Mon Sep 17 00:00:00 2001 From: Quinn Date: Mon, 15 Sep 2025 11:08:54 +0200 Subject: [PATCH] fix: shader hex code is formatted incorrectly --- src/io/shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/io/shader.c b/src/io/shader.c index dc57b37..e6fb744 100644 --- a/src/io/shader.c +++ b/src/io/shader.c @@ -30,7 +30,7 @@ static GLuint shader_compile(GLenum type, const char *src, size_t len) { char log[ilen]; glGetShaderInfoLog(shader, ilen, &ilen, log); log[ilen - 1] = '\0'; // terminate the string one character sooner since the log includes a newline - error("error whilst compiling shader type '0X%X': '%s'", type, log); + error("error whilst compiling shader type '0x%X': '%s'", type, log); } return shader;