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rename shader files
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6
res/sh.frag.glsl
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6
res/sh.frag.glsl
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@@ -0,0 +1,6 @@
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#version 330 core
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out vec4 colour;
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void main() {
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colour = vec4(1.0F, 0.5F, 0.0F, 1.0F);
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}
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