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rename shader files
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7
res/sh.vert.glsl
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7
res/sh.vert.glsl
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@@ -0,0 +1,7 @@
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#version 330 core
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layout(location = 0) in vec4 pos;
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void main() {
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gl_Position = vec4(pos.x, pos.y, 0.0F, 1.0F);
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}
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