reformat the code by enabeling assignment- and declaration alignment.

This commit is contained in:
2025-10-09 12:17:04 +02:00
parent cebe0df8a2
commit d4fabf437c
12 changed files with 83 additions and 83 deletions

View File

@@ -15,7 +15,7 @@ static GLuint pipe;
static GLuint vbo; // vertex buffer object
static GLuint vao; // vertex array object
static GLuint screen_loc; // location to where OpenGL sends to the shaders of the screen dimensions
static int win_w, win_h;
static int win_w, win_h;
static void screen_resize(int w, int h) {
i32 verts[VERTC][4] = {
@@ -84,7 +84,7 @@ void render_free(void) {
glDeleteVertexArrays(1, &vao);
glDeleteBuffers(1, &vbo);
glDeleteProgram(pipe);
vbo = 0;
vao = 0;
vbo = 0;
vao = 0;
pipe = 0;
}