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start writing code for *.mcX file parsing, starting with indexing logic.
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@@ -2,6 +2,21 @@
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// Licensed under the MIT Licence. See LICENSE for details
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#pragma once
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#include <stdlib.h>
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#include "../util/atrb.h"
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#include "../util/intdef.h"
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/* contains chunk metadata */
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struct mcx_chunk {
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size_t idx; // byte offset for start of chunk data
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u32 len; // byte length of chunk (+ padding)
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u32 time; // modification time in epoch seconds
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};
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/* indexes the chunks in an `*.mcX` file, writing `0x400` of entries to `chunks` */
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void mcx_index(const u8 *restrict buf, struct mcx_chunk *restrict chunks) NONNULL((1, 2));
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/* the MCR (Minecraft region) and MCA (Minecraft anvil) files are similar
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* MCA is the newer variant, where it includes:
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* - a world height of 256, rather than 128.
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