333417dadd
add funciton for data loading/processing
2025-07-24 16:28:25 +02:00
fd8db02e77
modify the array bytelength function to get the bytelength of a single tag.
2025-07-24 16:28:25 +02:00
2daeb9823c
add a function to get an NBT array bytelength
2025-07-23 14:55:24 +02:00
4e1cd68c38
semantic fix, use explicit fallthrough
...
GCC was complaining, and I didn't have a valid counter argument.
2025-07-23 14:07:06 +02:00
501c623f01
rename nbt_prim_tagsize to nbt_primsize, for consistency.
2025-07-23 13:00:53 +02:00
65ee7c5b55
add a function for checking whether a tag is primitive or not
...
mainly for niche uses
2025-07-23 13:00:53 +02:00
5d7c244c8f
optimise switch of nbt_prim_tagsize
...
had duplicate switch branches, which wastes binary size.
2025-07-23 13:00:53 +02:00
9fd920908e
move nbt_prim_tagsize to header, since it's a pretty useful funciton.
2025-07-23 13:00:53 +02:00
8102dd6a71
fix: markdown footnote now uses correct format
2025-07-23 13:00:53 +02:00
ac3be7e8ab
add link time optimalisation flag to makefile
2025-07-23 11:38:06 +02:00
6c2f51929b
write a function for skipping to the next NBT tag
...
including a function for acquireing the array size, and bytesize of a
tag.
2025-07-18 10:29:08 +02:00
ee1811a3a5
rewrite endian header to not interfere with the endian system header.
...
the system header is inconsistently available across platforms.
This header provides the same functionality for less of the cost,
overriding the system macros.
2025-07-18 10:29:08 +02:00
db76d6992b
add function for comparing an NBT string with a C string
2025-07-15 13:51:23 +02:00
8345ac1164
remove nbt_procdat struct
2025-07-15 13:51:23 +02:00
13451da2e8
add basic function signature for processing the NBT data
2025-07-15 13:51:23 +02:00
6aff9aa528
adapt data spec to use hexadecimal as well
2025-07-15 11:15:28 +02:00
be87ccbe22
explicitly set hexadecimal values in NBT tags
2025-07-15 10:37:10 +02:00
d1d5e14971
add a test which ensures that bit shift right is an arithmetic shift, not logical shift.
2025-07-13 12:21:37 +02:00
bcf7c9be60
improve coordinate conversion documentation, since our division was incorrect.
2025-07-13 12:05:27 +02:00
8861e591f6
improve mc-data-spec docs code example slightly for cache predictability.
2025-07-07 15:03:34 +02:00
2cb5d03211
write headers for data processing
2025-07-07 15:02:47 +02:00
600fa0f25e
add map colour definitions.
2025-07-07 14:27:28 +02:00
ceea087a88
remove colour32 typedef, and just use a 4D vector.
2025-07-07 14:27:28 +02:00
9b9a20e226
we are using GNU extensions, using __builtin_bswap* is fine.
2025-07-07 14:27:28 +02:00
c56e2399e9
add struct for clairity
2025-07-07 14:27:28 +02:00
66badc2dc6
add a definition to what BE means
2025-07-07 14:27:28 +02:00
5e0db59198
fix: remove vector unit tests, since this code no longer exists.
2025-07-07 14:27:28 +02:00
271773a28c
replace vectors with SMID vectors.
2025-07-07 14:27:28 +02:00
9de6e7f92e
fix: window resize updates happen each update.
2025-07-03 11:52:27 +02:00
2d059cf1db
apply new formatting rules
2025-07-03 10:55:33 +02:00
da8e8c1450
update clang format to use better formatting rules
2025-07-03 10:55:33 +02:00
f4b1b46b49
strip end of line comments from clang-format file
2025-07-03 09:58:42 +02:00
3e4d16a5be
explicitly undefine NDEBUG in CFLAGS.
2025-06-23 13:19:06 +02:00
f78a5b6557
fix bug on windows tests failing; out was containing rubbish data
2025-06-20 20:58:31 +02:00
d56c69ec4c
remove functions marked "inline" in conf.c
2025-06-20 20:39:59 +02:00
80b8b65b73
define short-hand types for int32/uint32 et cetera
2025-06-20 20:39:59 +02:00
ad66d9465a
remove unused header
2025-06-20 12:35:26 +02:00
cf1ed2a721
make colour definition more consise
2025-06-18 14:17:31 +02:00
16e0c9a95e
use vec2 to store window position
2025-06-18 13:28:03 +02:00
9de057112b
add integer vector types
2025-06-18 13:24:33 +02:00
e686baf5c1
clairify usage of long long with a comment
2025-06-18 13:24:23 +02:00
6a10122858
define some more utility functionality
2025-06-18 13:24:04 +02:00
d28b0189c2
fix: integer types are truncated, rather than clamped. Prefer clamping so values behave as expected for the user.
2025-06-16 13:40:53 +02:00
48f4b28f90
expand integer config tests
2025-06-16 13:40:53 +02:00
38aa65942f
cleanup shader code
...
added a cast to uintptr_t, since we're (pretty) certain that both array
pointers point to the same array.
Other than that, made the shader initialization code more consise
2025-06-16 13:40:53 +02:00
87af7f293f
remove double include
2025-06-16 13:40:53 +02:00
047b4155c3
make the three triangles of the screen
2025-06-16 13:40:53 +02:00
fe097f9d69
cleanup
2025-06-16 13:40:53 +02:00
f2c2eaf36d
replace endianness tests with more robust and architecture-agnostic tests for swapping byte order
2025-06-15 16:01:28 +02:00
1c8e3252e6
for byte swapping, now use a seperate header in which the compatibility code lives
2025-06-15 15:54:38 +02:00