Commit Graph

27 Commits

Author SHA1 Message Date
07f4ea34d2 macro flipped const char 2025-09-10 12:07:00 +02:00
0baadfca75 update copyright information in all files
the comment was using single-line comments, I prefer multi-line comments
now.
This bothered me for much too long.
2025-08-29 09:36:55 +02:00
5c57a77ad4 remove types.h, and start using intdef.h 2025-08-08 12:37:31 +02:00
1d5df8df0a apply new formatting rules to the whole project 2025-07-24 16:29:03 +02:00
600fa0f25e add map colour definitions. 2025-07-07 14:27:28 +02:00
9de6e7f92e fix: window resize updates happen each update. 2025-07-03 11:52:27 +02:00
80b8b65b73 define short-hand types for int32/uint32 et cetera 2025-06-20 20:39:59 +02:00
ad66d9465a remove unused header 2025-06-20 12:35:26 +02:00
16e0c9a95e use vec2 to store window position 2025-06-18 13:28:03 +02:00
38aa65942f cleanup shader code
added a cast to uintptr_t, since we're (pretty) certain that both array
pointers point to the same array.
Other than that, made the shader initialization code more consise
2025-06-16 13:40:53 +02:00
87af7f293f remove double include 2025-06-16 13:40:53 +02:00
047b4155c3 make the three triangles of the screen 2025-06-16 13:40:53 +02:00
fe097f9d69 cleanup 2025-06-16 13:40:53 +02:00
6997e08b05 add copyright information and code cleanup 2025-06-15 14:29:28 +02:00
7dd464349f rework logging to be more optimised, and some minor improvements.
removed function definitions and opted for using macros instead.
It now does not have a set limit when it comes to printing (at least,
it's the stdc's limit again). However, it is now no longer possible to
use a character pointer to print information to the screen.
2025-06-12 18:09:23 +02:00
a7fb6136ea fix: renamed some symbols which were causing some compatibility problems
__FILE_NAME__ and GLFW_CONTEXT_DEBUG were causing problems in the CI
pipeline, thus I deemed them unreliable.
__FILE_NAME__ is not __FILE__ which is more universally used across
compilers.
and GLFW_CONTEXT_DEBUG has been replaced with GLFW_OPENGL_DEBUG_CONTEXT,
which is a legacy definition, which plays nicer on older platforms.
(like ubuntu)
2025-06-11 17:56:22 +02:00
89a82a6be2 use a geometry shader to render rectangles 2025-06-06 18:10:30 +02:00
ed7a157ee3 add shader compilation error logging 2025-06-06 18:09:49 +02:00
c5d3449abc rename shader files 2025-06-06 18:09:49 +02:00
56749e2379 code semantic fixups 2025-06-06 18:09:49 +02:00
5f4389d9f9 provide a better method of embedding shaders within the source code 2025-06-06 18:09:49 +02:00
5ae974d84f move from float3 to float2, and general cleanup 2025-06-05 00:13:05 +02:00
3fbc1f50ab hello, triangle
I wrote some code to get a triangle drawn to the screen.
This took much more effort than it should've...
2025-06-03 14:18:56 +02:00
991c071920 improve OpenGL initialization
added more comments, logging and made some default values more explicit
2025-06-03 14:16:56 +02:00
Quinn
f0ab423e36 add OpenGL bootstrapping code 2025-06-02 12:41:00 +02:00
Quinn
8c78ffdca5 implement input and rework window implementation
moved the window variable as a constant in the window module, and
implement more of GLFW logic, including some basic input handling.
2025-06-02 12:41:00 +02:00
Quinn
76e3547313 rename window/render* to io/window*
this makes more sense, as we'll add more source files in this category
2025-06-02 12:41:00 +02:00