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https://github.com/thepigeongenerator/mcaselector-lite.git
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moved the window variable as a constant in the window module, and implement more of GLFW logic, including some basic input handling.
14 lines
437 B
C
14 lines
437 B
C
// Copyright (c) 2025 Quinn
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// Licensed under the MIT Licence. See LICENSE for details
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#include "input.h"
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#include <GLFW/glfw3.h>
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void key_callback(GLFWwindow* win, int key, int scancode, int action, int mods) {
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(void)win, (void)key, (void)scancode, (void)action, (void)mods; // make the compiler shut up as this is fine
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#ifndef NDEBUG
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
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glfwSetWindowShouldClose(win, 1);
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#endif
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}
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