Files
mcaselector-lite/src/io/window.c

83 lines
2.1 KiB
C

/* Copyright (c) 2025 Quinn
* Licensed under the MIT Licence. See LICENSE for details */
#include "window.h"
#include <GLFW/glfw3.h>
#include <assert.h>
#include <glad/gl.h>
#include "../types.h"
#include "../util/error.h"
#include "input.h"
#include "render.h"
static struct GLFWwindow *win = NULL;
/* Initialises the GLFW window with some defaults,
* then proceed to activate OpenGL on it. */
int window_init(void) {
// initialise the window
#ifndef NDEBUG
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE);
#endif
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, 1);
glfwWindowHint(GLFW_RED_BITS, 8);
glfwWindowHint(GLFW_GREEN_BITS, 8);
glfwWindowHint(GLFW_BLUE_BITS, 8);
glfwWindowHint(GLFW_ALPHA_BITS, 0);
/* NOTE: on my system; x86_64, GTX 1650 580.82.09-2, X11, i3, this causes one direct, 2 indirect memory leaks.
* This is not my fault, and can safely be ignored. */
win = glfwCreateWindow(640, 480, "MCA-Selector lite", NULL, NULL);
if (!win) return 1;
glfwMakeContextCurrent(win);
if (!gladLoadGL(glfwGetProcAddress)) return 1;
glfwSwapInterval(1); // wait 1 screen update for a redraw a.k.a. "vsync". (not really applicable in this case but eh)
glfwSetKeyCallback(win, input_callback);
debug(
"version info:\n"
"\tvendor: %s\n"
"\trenderer: %s\n"
"\tversion: %s\n"
"\tshading lang: %s\n",
glGetString(GL_VENDOR),
glGetString(GL_RENDERER),
glGetString(GL_VERSION),
glGetString(GL_SHADING_LANGUAGE_VERSION));
return 0;
}
void window_loop(void) {
assert(win);
render_init();
while (!glfwWindowShouldClose(win)) {
glfwWaitEvents();
render_update(win);
glfwSwapBuffers(win);
glfwPollEvents();
}
}
void window_close(void) {
assert(win);
glfwSetWindowShouldClose(win, 1);
}
void window_free(void) {
if (!win) {
debug("window has already been freed.");
return;
}
glfwDestroyWindow(win);
render_free();
win = NULL;
}