mirror of
https://github.com/thepigeongenerator/sdl_template.git
synced 2025-12-17 05:55:47 +01:00
rename error_hangling to error. Also add the needed SDL code in main.c
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@@ -1,4 +1,4 @@
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#include "error_handling.h"
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#include "error.h"
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#include <stdarg.h>
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#include <stdarg.h>
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#include <stdint.h>
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#include <stdint.h>
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@@ -1,6 +1,6 @@
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#include "game.h"
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#include "game.h"
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#include "../error_handling.h"
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#include "../error.h"
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void game_init(game_data* dat) {
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void game_init(game_data* dat) {
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(void)dat;
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(void)dat;
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26
src/main.c
26
src/main.c
@@ -1,23 +1,47 @@
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#include <SDL.h>
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#include <SDL_error.h>
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#include <SDL_events.h>
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#include <stdint.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include "error_handling.h"
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#include "error.h"
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#include "game/game.h"
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#include "game/game.h"
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#include "window/render.h"
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#include "window/render.h"
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static game_data gdat; // initialized in init(), reading beforehand is undefined behaviour
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static game_data gdat; // initialized in init(), reading beforehand is undefined behaviour
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static render_data rdat; // initialized in init(), reading beforehand is undefined behaviour
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static render_data rdat; // initialized in init(), reading beforehand is undefined behaviour
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// initialize the game
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static void init(void) {
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static void init(void) {
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// initialize SDL
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0)
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error(ERROR_SDL_INIT, "SDL could not initialize! SDL Error: %s", SDL_GetError());
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// initialize other game components
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game_init(&gdat);
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game_init(&gdat);
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render_init(&rdat, &gdat);
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render_init(&rdat, &gdat);
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}
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}
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// perform the updates to the game
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static void update(void) {
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static void update(void) {
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// update the input
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{
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SDL_Event e;
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while (SDL_PollEvent(&e)) {
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switch (e.type) {
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case SDL_QUIT:
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exit(STATUS_SUCCESS);
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break;
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}
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}
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}
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// perform updates
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// perform updates
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game_update(&gdat);
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game_update(&gdat);
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render_update(&rdat);
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render_update(&rdat);
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}
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}
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// entry-point of the application
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int32_t main(int32_t argc, char** argv) {
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int32_t main(int32_t argc, char** argv) {
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(void)argc, (void)argv;
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(void)argc, (void)argv;
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@@ -1,6 +1,6 @@
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#include "render.h"
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#include "render.h"
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#include "../error_handling.h"
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#include "../error.h"
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#include "../game/game.h"
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#include "../game/game.h"
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void render_init(render_data* const rdat, game_data const* const gdat) {
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void render_init(render_data* const rdat, game_data const* const gdat) {
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