add colour headers back

This commit is contained in:
2025-02-13 22:11:01 +01:00
parent 197156067d
commit 40bf80d9ba
2 changed files with 95 additions and 0 deletions

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#pragma once
#include <stdint.h>
#include "SDL_render.h"
// stores colour in a rgba format, each channel being a 8 bits wide.
typedef union {
uint32_t packed;
struct {
uint8_t a;
uint8_t b;
uint8_t g;
uint8_t r;
};
} colour32;
#define COLOUR32_BLACK ((colour32){0x000000FF})
#define COLOUR32_RED ((colour32){0xFF0000FF})
#define COLOUR32_YELLOW ((colour32){0xFFFF00FF})
#define COLOUR32_ORANGE ((colour32){0xFF6D00FF})
#define COLOUR32_GREEN ((colour32){0x00FF00FF})
#define COLOUR32_CYAN ((colour32){0x00FFFFFF})
#define COLOUR32_BLUE ((colour32){0x0000FFFF})
#define COLOUR32_MAGENTA ((colour32){0xFF00FFFF})
#define COLOUR32_WHITE ((colour32){0xFFFFFFFF})
// sets the render colour to a colour32 value
static inline void set_colour32(SDL_Renderer* const renderer, colour32 const c) {
(void)SDL_SetRenderDrawColor(renderer, c.r, c.g, c.b, c.a);
}
// american macros:
#define color32 colour32
#define COLOR32_BLACK COLOUR32_BLACK
#define COLOR32_RED COLOUR32_RED
#define COLOR32_YELLOW COLOUR32_YELLOW
#define COLOR32_ORANGE COLOUR32_ORANGE
#define COLOR32_GREEN COLOUR32_GREEN
#define COLOR32_CYAN COLOUR32_CYAN
#define COLOR32_BLUE COLOUR32_BLUE
#define COLOR32_MAGENTA COLOUR32_MAGENTA
#define COLOR32_WHITE COLOUR32_WHITE

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#pragma once
#include <stdint.h>
#include "SDL_render.h"
// stores colour in a rrrgggbb format, which maps exactly to 8 bits
typedef uint8_t colour8;
/* rrrg ggbb */
#define COLOUR8_BLACK ((colour8)0x00) // 0000 0000
#define COLOUR8_RED ((colour8)0xE0) // 1110 0000
#define COLOUR8_YELLOW ((colour8)0xFC) // 1111 1100
#define COLOUR8_ORANGE ((colour8)0xEC) // 1111 1100
#define COLOUR8_GREEN ((colour8)0x1C) // 0001 1100
#define COLOUR8_CYAN ((colour8)0x1F) // 0001 1111
#define COLOUR8_BLUE ((colour8)0x03) // 0000 0011
#define COLOUR8_MAGENTA ((colour8)0xE3) // 1110 0011
#define COLOUR8_WHITE ((colour8)0xFF) // 1111 1111
// gets the red channel in 32 bit colour space
static inline uint8_t colour8_red32(colour8 const colour) {
return (colour >> 5) * (255 / 7);
}
// gets the green channel in 32 bit colour space
static inline uint8_t colour8_green32(colour8 const colour) {
return ((colour >> 2) & 7) * (255 / 7);
}
// gets the blue channel in 32 bit colour space
static inline uint8_t colour8_blue32(colour8 const colour) {
return (colour & 3) * (255 / 3);
}
// sets the render colour to a colour8 value
static inline void set_colour8(SDL_Renderer* const renderer, colour8 const c) {
(void)SDL_SetRenderDrawColor(renderer, colour8_red32(c), colour8_green32(c), colour8_blue32(c), 0xFF);
}
// american macros:
#define color8 colour8
#define color8_red32 colour8_red32
#define color8_green32 colour8_green32
#define color8_blue32 colour8_blue32
#define COLOR8_BLACK COLOUR8_BLACK
#define COLOR8_RED COLOUR8_RED
#define COLOR8_YELLOW COLOUR8_YELLOW
#define COLOR8_ORANGE COLOUR8_ORANGE
#define COLOR8_GREEN COLOUR8_GREEN
#define COLOR8_CYAN COLOUR8_CYAN
#define COLOR8_BLUE COLOUR8_BLUE
#define COLOR8_MAGENTA COLOUR8_MAGENTA
#define COLOR8_WHITE COLOUR8_WHITE