mirror of
https://github.com/thepigeongenerator/sdl_template.git
synced 2025-12-19 10:15:45 +01:00
rename most types to lowercase, shuffle things around about definition-wise and added more default definitions
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29
src/main.c
29
src/main.c
@@ -4,8 +4,6 @@
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#include <SDL_error.h>
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#include <SDL_events.h>
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#include <SDL_keyboard.h>
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#include <SDL_render.h>
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#include <SDL_video.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdio.h>
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@@ -14,18 +12,12 @@
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#include "errors.h"
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#include "game/game.h"
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// #include "window/audio.h"
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#include "window/renderer.h"
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#ifdef __EMSCRIPTEN__ // for web builds
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#include <emscripten.h>
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#endif
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bool playing = true;
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SDL_Window* window = NULL;
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SDL_Renderer* renderer = NULL;
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render_data render_dat = {0};
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game_data game_dat = {0};
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// handles game application initialisation
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static void init(void) {
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@@ -35,15 +27,13 @@ static void init(void) {
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return;
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}
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// initialize the renderer
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if (renderer_init(&window, &renderer) < 0) {
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error(ERROR_SDL_RENDERER_INIT, SDL_GetError());
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return;
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}
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renderer_init(&render_dat, &game_dat);
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// initialize audio
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// AudioDevice* audio_device = audio_device_init(32000, AUDIO_S16, 1, 255);
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// AudioData audio1 = audio_load_wav(audio_device, "FILE NAME");
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game_init(&game_dat);
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}
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// handles game application updating
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@@ -60,12 +50,9 @@ static void update(void) {
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}
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}
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// updates the game
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game_update((GameData){NULL}, SDL_GetKeyboardState(NULL));
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// updates the render
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RenderData render_data = {window, renderer};
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renderer_update(&render_data);
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// perform updates
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game_update(&game_dat, SDL_GetKeyboardState(NULL));
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renderer_update(&render_dat);
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}
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// handles game application quitting
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