mirror of
https://github.com/thepigeongenerator/sdl_template.git
synced 2025-12-17 05:55:47 +01:00
fix: debug logs were not appearing + added some useful debug logs + included exit code in error message
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@@ -26,7 +26,7 @@ gamestatus get_gamestatus(void) {
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return status;
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return status;
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}
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}
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void debug(char const* restrict fmt, ...) {
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void debug(char const* fmt, ...) {
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char const* env = getenv("DEBUG");
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char const* env = getenv("DEBUG");
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if (env == NULL || *env != '1')
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if (env == NULL || *env != '1')
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return;
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return;
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@@ -54,7 +54,7 @@ noreturn void error(gamestatus error_code, char const* fname, uint32_t ln, char
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write_args(buf1, fmt);
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write_args(buf1, fmt);
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char buf2[PRINT_BUFFER_SIZE * 2] = {0};
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char buf2[PRINT_BUFFER_SIZE * 2] = {0};
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sprintf(buf2, "%s\n at %s:%u", buf1, fname, ln);
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sprintf(buf2, "%s\n at %s:%u (exitcode: %u)", buf1, fname, ln, error_code);
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(void)fprintf(stderr, "\033[91mE: %s\033[0m\n", buf2);
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(void)fprintf(stderr, "\033[91mE: %s\033[0m\n", buf2);
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "something went wrong! :O", buf2, NULL);
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "something went wrong! :O", buf2, NULL);
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@@ -50,13 +50,17 @@ int32_t main(int32_t argc, char** argv) {
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(void)argc, (void)argv;
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(void)argc, (void)argv;
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init();
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init();
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debug("successfully initialized!");
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while (get_gamestatus() == STATUS_RUNNING)
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while (get_gamestatus() == STATUS_RUNNING)
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update();
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update();
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debug("done! starting to free resources...");
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game_free(&gdat);
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game_free(&gdat);
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render_free(&rdat);
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render_free(&rdat);
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SDL_Quit();
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SDL_Quit();
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return get_gamestatus();
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gamestatus exit_code = get_gamestatus();
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debug("quitting with an exit code of %u", exit_code);
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return exit_code;
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}
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}
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@@ -130,6 +130,8 @@ audiodata audio_wav_load(audiodevice const* dev, char const* fpath) {
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SDL_AudioSpec spec;
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SDL_AudioSpec spec;
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audiodata audio;
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audiodata audio;
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debug("loading audio file '%s'...", fpath);
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// load and parse the audio to the correct format
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// load and parse the audio to the correct format
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SDL_LoadWAV(fpath, &spec, &audio.buf, &audio.len);
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SDL_LoadWAV(fpath, &spec, &audio.buf, &audio.len);
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audio_cvt(dev, &spec, &audio.buf, &audio.len);
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audio_cvt(dev, &spec, &audio.buf, &audio.len);
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