diff --git a/src/game/game.h b/src/game/game.h index c9ee222..d454b98 100644 --- a/src/game/game.h +++ b/src/game/game.h @@ -1,6 +1,7 @@ #pragma once #include + #include "gametime.h" typedef struct { diff --git a/src/window/render.h b/src/window/render.h index ad6232c..6b3986b 100644 --- a/src/window/render.h +++ b/src/window/render.h @@ -13,5 +13,5 @@ typedef struct { } renderdata; void render_init(renderdata*, gamedata const*); // initializes the renderer, outputs to render_data -void render_update(renderdata const*); // causes a draw to occur, will also determine update rate -void render_free(renderdata*); // frees the memory allocated to the renderer in render_data +void render_update(renderdata const*); // causes a draw to occur, will also determine update rate +void render_free(renderdata*); // frees the memory allocated to the renderer in render_data