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https://github.com/thepigeongenerator/sdl_template.git
synced 2025-12-17 05:55:47 +01:00
fix: add freeing at the end of main, and don't call exit in update
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@@ -2,7 +2,6 @@
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#include <SDL_error.h>
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#include <SDL_error.h>
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#include <SDL_events.h>
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#include <SDL_events.h>
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#include <stdint.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include "error.h"
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#include "error.h"
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#include "game/game.h"
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#include "game/game.h"
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@@ -30,7 +29,7 @@ static void update(void) {
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while (SDL_PollEvent(&e)) {
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while (SDL_PollEvent(&e)) {
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switch (e.type) {
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switch (e.type) {
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case SDL_QUIT:
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case SDL_QUIT:
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exit(STATUS_SUCCESS);
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set_gamestatus(STATUS_SUCCESS);
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break;
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break;
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}
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}
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}
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}
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@@ -50,5 +49,11 @@ int32_t main(int32_t argc, char** argv) {
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while (get_gamestatus() == STATUS_RUNNING)
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while (get_gamestatus() == STATUS_RUNNING)
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update();
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update();
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game_free(&gdat);
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render_free(&rdat);
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gdat = (gamedata){0};
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rdat = (renderdata){0};
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SDL_Quit();
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return get_gamestatus();
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return get_gamestatus();
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}
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}
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