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- game_data -> gamedata
- `render_data` -> `renderdata`
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@@ -8,8 +8,8 @@
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#include "game/game.h"
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#include "window/render.h"
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static game_data gdat; // initialized in init(), reading beforehand is undefined behaviour
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static render_data rdat; // initialized in init(), reading beforehand is undefined behaviour
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static gamedata gdat; // initialized in init(), reading beforehand is undefined behaviour
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static renderdata rdat; // initialized in init(), reading beforehand is undefined behaviour
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// initialize the game
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static void init(void) {
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