Files
sdl_template/src/error_handling.c

58 lines
1.6 KiB
C

#include "error_handling.h"
#include <stdarg.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include "SDL_messagebox.h"
#define PRINT_BUFFER_SIZE 128 // defines the buffer size for printing
// writes the arguments to the specified buffer
#define write_args(buf, fmt) \
va_list args; \
va_start(args, fmt); \
(void)vsnprintf(buf, PRINT_BUFFER_SIZE, fmt, args); \
va_end(args);
static gamestatus status = STATUS_RUNNING;
gamestatus get_gamestatus(void) {
return status;
}
void debug(char const* fmt, ...) {
char const* env = getenv("DEBUG");
if (env == NULL || *env != '1')
return;
char buf[PRINT_BUFFER_SIZE] = {0};
write_args(buf, fmt);
(void)fprintf(stdout, "\033[95m%s\033[0m\n", buf);
}
void info(char const* fmt, ...) {
char buf[PRINT_BUFFER_SIZE] = {0};
write_args(buf, fmt);
(void)fprintf(stdout, "\033[0m%s\033[0m\n", buf); // write colour here for consistency
}
void warn(char const* fmt, ...) {
char buf[PRINT_BUFFER_SIZE] = {0};
write_args(buf, fmt);
(void)fprintf(stderr, "\033[93mW: %s\033[0m\n", buf);
}
void error(gamestatus error_code, char const* fmt, ...) {
char buf[PRINT_BUFFER_SIZE] = {0};
write_args(buf, fmt);
(void)fprintf(stderr, "\033[91mE: %s\033[0m\n", buf);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "something went wrong! :O", buf, NULL);
// set status, but exit immediately, as code is not allowed to execute beyond this point
status = error_code;
exit(status);
}