Files
sdl_template/src/main.c
2025-02-18 20:03:13 +01:00

63 lines
1.3 KiB
C

#include <SDL.h>
#include <SDL_error.h>
#include <SDL_events.h>
#include <stdint.h>
#include "error.h"
#include "game/game.h"
#include "game/gametime.h"
#include "window/render.h"
// initialized in init(), reading beforehand is undefined behaviour
static gametime gt;
static gamedata gdat;
static renderdata rdat;
// initialize the game
static void init(void) {
// initialize SDL
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0)
error(ERROR_SDL_INIT, "SDL could not initialize! SDL Error: %s", SDL_GetError());
// initialize other game components
gt = gametime_new();
game_init(&gdat);
render_init(&rdat, &gdat);
}
// perform the updates to the game
static void update(void) {
// update the input
{
SDL_Event e;
while (SDL_PollEvent(&e)) {
switch (e.type) {
case SDL_QUIT:
set_gamestatus(STATUS_SUCCESS);
break;
}
}
}
// perform updates
gametime_update(&gt);
game_update(&gdat);
render_update(&rdat);
}
// entry-point of the application
int32_t main(int32_t argc, char** argv) {
(void)argc, (void)argv;
init();
while (get_gamestatus() == STATUS_RUNNING)
update();
game_free(&gdat);
render_free(&rdat);
SDL_Quit();
return get_gamestatus();
}