add collision

This commit is contained in:
2025-01-29 13:09:06 +01:00
parent 2f21952562
commit 0856301c41
3 changed files with 69 additions and 37 deletions

View File

@@ -21,6 +21,8 @@ void game_init(GameData* const game_data) {
for (uint8_t i = 0; i < ROWS; i++)
game_data->row[i] = game_data->row_raw[i];
game_data->selected = (SelectedShape){TETROMINO_L, 0, 0};
// set a random seed using the system clock
srand(time(NULL));
}
@@ -68,31 +70,13 @@ static void clear_rows(Row* row) {
}
}
static void update_input(GameData* game_data, const uint8_t* keys) {
if (keys[SDL_SCANCODE_ESCAPE])
stop();
if (keys[SDL_SCANCODE_DOWN] || keys[SDL_SCANCODE_S] || keys[SDL_SCANCODE_SPACE])
game_data->selected.y++;
if (keys[SDL_SCANCODE_LEFT] || keys[SDL_SCANCODE_A])
game_data->selected.x--;
if (keys[SDL_SCANCODE_RIGHT] || keys[SDL_SCANCODE_D])
game_data->selected.x++;
}
// called every time the game's state is updated
void game_update(GameData* game_data, const uint8_t* keys) {
static int x = 0;
if (!x) {
x = 1;
game_data->selected = (SelectedShape){TETROMINO_L, 0, 0};
}
if (keys[SDL_SCANCODE_ESCAPE])
stop();
update_input(game_data, keys);
// tmp_set_random(game_data);
dbg_set_all(game_data);
place_update(game_data, keys);
// dbg_set_all(game_data);
}