allow for shape movement

This commit is contained in:
2025-01-29 10:19:10 +01:00
parent 9c63c82822
commit 16f5380ef4

View File

@@ -40,12 +40,31 @@ static void clear_rows(Row* row) {
} }
} }
static void update_input(GameData* game_data, const uint8_t* keys) {
if (keys[SDL_SCANCODE_ESCAPE])
stop();
if (keys[SDL_SCANCODE_DOWN] || keys[SDL_SCANCODE_S] || keys[SDL_SCANCODE_SPACE])
game_data->selected.y++;
if (keys[SDL_SCANCODE_LEFT] || keys[SDL_SCANCODE_A])
game_data->selected.x--;
if (keys[SDL_SCANCODE_RIGHT] || keys[SDL_SCANCODE_D])
game_data->selected.y++;
}
// called every time the game's state is updated // called every time the game's state is updated
void game_update(GameData* game_data, const uint8_t* keys) { void game_update(GameData* game_data, const uint8_t* keys) {
if (keys[SDL_SCANCODE_ESCAPE]) { static int x = 0;
stop(); if (!x) {
x = 1;
game_data->selected = (SelectedShape){TETROMINO_L, 0, 0};
} }
update_input(game_data, keys);
// tmp_set_random(game_data); // tmp_set_random(game_data);
tmp_set_all(game_data); // tmp_set_all(game_data);
} }