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https://github.com/thepigeongenerator/tetris_clone.git
synced 2025-12-17 14:05:45 +01:00
don't use exact integer types where it's not necessary
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@@ -2,58 +2,57 @@
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#include <stdint.h>
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#include "../../window/audio.h"
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#include "../../window/colour/colour8.h"
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#include "../game.h"
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#include "shapes.h"
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static bool is_filled(row_const const row) {
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static int is_filled(row_const const row) {
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for (int8_t x = 0; x < COLUMNS; x++) {
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if (row[x] == 0) {
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return false;
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return 0;
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}
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}
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return true;
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return 1;
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}
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static void clear_rows(row* const rows, uint16_t* const score) {
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row cache[4] = {0}; // you can only clear four rows at a time
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struct {
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uint8_t filled : 3; // values will only ever be 0..4
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uint8_t checked : 3; // values will only ever be 0..4
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} dat = {0};
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unsigned filled = 0;
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unsigned checked = 0;
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// loop through each row (excluding the empty rows at the top when clearing a line)
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for (int8_t y = 0; y < (ROWS - dat.filled); y++) {
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int8_t const i = (ROWS - 1) - y; // get the index starting from the bottom
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for (unsigned y = 0; y < (ROWS - filled); y++) {
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int const i = (ROWS - 1) - y; // get the index starting from the bottom
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rows[i] = rows[i - dat.filled]; // set the row to the new or same address
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rows[i] = rows[i - filled]; // set the row to the new or same address
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// continue if the line isn't filled or the max amount has been reached
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if (dat.checked >= 4 || !is_filled(rows[i])) {
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if (dat.filled > 0 && dat.checked < 4) dat.checked++;
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if (checked >= 4 || !is_filled(rows[i])) {
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if (filled > 0 && checked < 4) checked++;
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continue; // continue to the next line
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}
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cache[dat.filled] = rows[i]; // cache the current row address
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dat.filled++; // increase filled, and keep the row in the cache
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dat.checked++; // increase the checked count
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y--; // decrease y to check this line again
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cache[filled] = rows[i]; // cache the current row address
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filled++; // increase filled, and keep the row in the cache
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checked++; // increase the checked count
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y--; // decrease y to check this line again
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}
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if (dat.filled == 0) return;
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*score += 8 << dat.filled;
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if (filled == 0) return;
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*score += 8 << filled;
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// do while, as we already know that entering the loop that filled is non-zero
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do {
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dat.filled--;
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rows[dat.filled] = cache[dat.filled];
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filled--;
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rows[filled] = cache[filled];
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// zero out the filled row
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for (int8_t x = 0; x < COLUMNS; x++)
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cache[dat.filled][x] = 0;
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} while (dat.filled > 0);
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for (unsigned x = 0; x < COLUMNS; x++)
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cache[filled][x] = 0;
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} while (filled > 0);
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}
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// sets a shape to the screen
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@@ -76,24 +75,24 @@ static inline void set_shape(row const* const row, shape_id const id, int8_t con
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set_shape_i(&row[pos_y], id, pos_x); // calls itself, but omitting the pos_y argument, instead opting for specifying the row
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}
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static bool shape_intersects(row const* const rows, shape_id const id, int8_t const x, int8_t const y) {
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static int shape_intersects(row const* const rows, shape_id const id, int8_t const x, int8_t const y) {
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shape const shape = shape_from_id(id);
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for (int8_t y0 = 0; y0 < SHAPE_HEIGHT; y0++) {
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for (int y0 = 0; y0 < SHAPE_HEIGHT; y0++) {
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shape_row const shape_row = shape_get_row(shape, y0); // get the shape row
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if (shape_row == 0) continue; // if the row doesn't contain data; continue
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for (int8_t x0 = 0; x0 < SHAPE_WIDTH; x0++) {
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for (int x0 = 0; x0 < SHAPE_WIDTH; x0++) {
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if (shape_is_set(shape_row, x0) == false) continue; // if the bit isn't set at this index; continue
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int8_t const x1 = x + x0;
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int8_t const y1 = y + y0;
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int const x1 = x + x0;
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int const y1 = y + y0;
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if (x1 < 0 || x1 >= COLUMNS) return true; // if X is out of bounds
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if (y1 < 0 || y1 >= ROWS) return true; // if Y is out of bounds
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if (rows[y1][x1] != 0) return true; // if there is a block here
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if (x1 < 0 || x1 >= COLUMNS) return 1; // if X is out of bounds
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if (y1 < 0 || y1 >= ROWS) return 1; // if Y is out of bounds
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if (rows[y1][x1] != 0) return 1; // if there is a block here
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}
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}
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return false;
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return 0;
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}
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static inline shape_id rotate_id(shape_id const id, int const dir) {
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