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change column size to 16 instead of 10
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@@ -5,7 +5,7 @@
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#include "../window/colour.h"
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// stores the data used in the game
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#define COLUMNS ((uint8_t)10)
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#define COLUMNS ((uint8_t)16)
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#define ROWS ((uint8_t)(COLUMNS * 2))
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typedef struct {
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