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add colour
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@@ -1,12 +1,26 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "../game/game.h"
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#define SCREEN_WIDTH 256
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#define SCREEN_HEIGHT (SCREEN_WIDTH * 2)
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#define BLOCK_WIDTH (SCREEN_WIDTH / 16)
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#define BLOCK_WIDTH (SCREEN_WIDTH / COLUMNS)
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#define BLOCK_HEIGHT (SCREEN_HEIGHT / (BLOCK_WIDTH * 2))
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// fits colours in a 3 bit length
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// 4th bit is unused
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typedef enum {
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BLACK = 0,
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RED = 1,
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GREEN = 2,
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BLUE = 4,
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YELLOW = RED | GREEN,
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CYAN = GREEN | BLUE,
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MAGENTA = BLUE | RED,
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WHITE = RED | GREEN | BLUE,
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} Colour;
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typedef struct {
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SDL_Window* window;
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SDL_Renderer* renderer;
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