make set all generate also include all rotations of tetromino.

Reworked set_shape to take in id, instead of colour and shape.
This commit is contained in:
2025-01-28 16:28:30 +01:00
parent ba0018e8f9
commit 2fb10106f4
2 changed files with 11 additions and 16 deletions

View File

@@ -46,6 +46,6 @@ void game_update(GameData* game_data, const uint8_t* keys) {
stop(); stop();
} }
tmp_set_random(game_data); // tmp_set_random(game_data);
//tmp_set_all(game_data); tmp_set_all(game_data);
} }

View File

@@ -8,7 +8,9 @@
#include "shapes.h" #include "shapes.h"
// sets a shape to the screen // sets a shape to the screen
static void set_shape_i(Row* row, const Shape shape, const Colour colour, const uint8_t pos_x) { static void set_shape_i(Row* row, const ShapeId id, const uint8_t pos_x) {
const Shape shape = shape_from_id(id);
const Colour colour = colour_from_id(id);
for (uint8_t y = 0; y < SHAPE_HEIGHT; y++) { for (uint8_t y = 0; y < SHAPE_HEIGHT; y++) {
ShapeRow shape_row = shape_get_row(shape, y); ShapeRow shape_row = shape_get_row(shape, y);
@@ -21,21 +23,14 @@ static void set_shape_i(Row* row, const Shape shape, const Colour colour, const
} }
} }
static inline void set_shape(Row* row, const Shape shape, const Colour colour, const uint8_t pos_x, const uint8_t pos_y) { static inline void set_shape(Row* row, const ShapeId id, const uint8_t pos_x, const uint8_t pos_y) {
set_shape_i(&row[pos_y], shape, colour, pos_x); // calls itself, but omitting the pos_y argument, instead opting for specifying the row set_shape_i(&row[pos_y], id, pos_x); // calls itself, but omitting the pos_y argument, instead opting for specifying the row
} }
void tmp_set_all(GameData* game_data) { void tmp_set_all(GameData* game_data) {
set_shape(game_data->row, TETROMINO_I, COLOUR_CYAN, 1, 0); for (uint8_t i = 0; i < TETROMINO_COUNT; i++)
set_shape(game_data->row, TETROMINO_O, COLOUR_YELLOW, 5, 4); for (uint8_t r = 0; r < 4; r++)
set_shape(game_data->row, i | (r << 3), r * 4, i * 4);
set_shape(game_data->row, TETROMINO_Z, COLOUR_GREEN, 1, 8);
set_shape(game_data->row, TETROMINO_S, COLOUR_RED, 5, 8);
set_shape(game_data->row, TETROMINO_J, COLOUR_BLUE, 1, 12);
set_shape(game_data->row, TETROMINO_L, COLOUR_ORANGE, 5, 12);
set_shape(game_data->row, TETROMINO_T, COLOUR_MAGENTA, 5, 16);
} }
void tmp_set_random(GameData* game_data) { void tmp_set_random(GameData* game_data) {
@@ -47,7 +42,7 @@ void tmp_set_random(GameData* game_data) {
for (uint8_t y = 0; y <= ROWS - SHAPE_HEIGHT; y += SHAPE_HEIGHT) { for (uint8_t y = 0; y <= ROWS - SHAPE_HEIGHT; y += SHAPE_HEIGHT) {
for (uint8_t x = 0; x <= COLUMNS - SHAPE_WIDTH; x += SHAPE_WIDTH) { for (uint8_t x = 0; x <= COLUMNS - SHAPE_WIDTH; x += SHAPE_WIDTH) {
const ShapeId id = (rand() % TETROMINO_COUNT) | ((rand() % 4) << 3); const ShapeId id = (rand() % TETROMINO_COUNT) | ((rand() % 4) << 3);
set_shape(game_data->row, shape_from_id(id), colour_from_id(id), x, y); set_shape(game_data->row, id, x, y);
} }
} }
} }