mirror of
https://github.com/thepigeongenerator/tetris_clone.git
synced 2025-12-17 14:05:45 +01:00
fix pedantic warnings
This commit is contained in:
@@ -1,8 +1,9 @@
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#include "errors.h"
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#include <SDL2/SDL.h>
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#include <SDL_messagebox.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#define MAX_STR_LEN 128
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@@ -1,10 +1,12 @@
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#include "game.h"
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#include <SDL_scancode.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <string.h>
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#include "../main.h"
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#include "../window/colour.h"
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#include "shapes.h"
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@@ -38,7 +40,7 @@ static void clear_rows(Row* row) {
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}
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// sets a shape to the screen
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static void _set_shape(Row* row, const Shape shape, const Colour colour, const uint8_t pos_x) {
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static void set_shape_i(Row* row, const Shape shape, const Colour colour, const uint8_t pos_x) {
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for (uint8_t y = 0; y < SHAPE_HEIGHT; y++) {
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ShapeRow shape_row = shape_get_row(shape, y);
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@@ -52,11 +54,11 @@ static void _set_shape(Row* row, const Shape shape, const Colour colour, const u
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}
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static inline void set_shape(Row* row, const Shape shape, const Colour colour, const uint8_t pos_x, const uint8_t pos_y) {
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_set_shape(&row[pos_y], shape, colour, pos_x); // calls itself, but omitting the pos_y argument, instead opting for specifying the row
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set_shape_i(&row[pos_y], shape, colour, pos_x); // calls itself, but omitting the pos_y argument, instead opting for specifying the row
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}
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// called every time the game's state is updated
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void game_update(GameData* game_data, const Uint8* keys) {
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void game_update(GameData* game_data, const uint8_t* keys) {
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if (keys[SDL_SCANCODE_ESCAPE]) {
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stop();
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}
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@@ -1,5 +1,6 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include <stdint.h>
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#include "../window/colour.h"
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@@ -7,7 +8,7 @@ typedef uint32_t PackedRow;
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// stores the data used in the game
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#define COLUMNS ((uint8_t)(sizeof(PackedRow) * 8 / 3))
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#define ROWS ((uint8_t)(COLUMNS * 2))
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#define ROWS ((uint8_t)(COLUMNS * 2))
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typedef struct {
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Colour columns[COLUMNS];
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@@ -18,4 +19,4 @@ typedef struct {
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} GameData;
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// updates the game's state
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void game_update(GameData* game_data, const Uint8* keys);
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void game_update(GameData* game_data, const uint8_t* keys);
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@@ -1,36 +1,40 @@
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#pragma once
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#include <stdint.h>
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#include "../util/typed_enums.h"
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#define SHAPE_WIDTH 4
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#define SHAPE_HEIGHT 4
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typedef enum : uint16_t {
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typedef enum_t(uint16_t){
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// clang-format off
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/* 0 1 2 3 */
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TETROMINO_I = 0b1000100010001000, // 1000 1000 1000 1000 the I tetromino with no rotation
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TETROMINO_I_90 = 0b0000000000001111, // 0000 0000 0000 1111 the I tetromino with a no rotation
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TETROMINO_O = 0b1100110000000000, // 1100 1100 0000 0000 the O tetromino with no rotation
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TETROMINO_T = 0b1110010000000000, // 1110 0100 0000 0000 the T tetromino with no rotation
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TETROMINO_T_90 = 0b1100110010000000, // 1100 1100 1000 0000 the T tetromino with a no rotation
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TETROMINO_T_180 = 0b0100111000000000, // 0100 1110 0000 0000 the T tetromino with a 180° rotation
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TETROMINO_T_270 = 0b0010011000100000, // 0010 0110 0010 0000 the T tetromino with a 270° rotation
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TETROMINO_L = 0b1000100011000000, // 1000 1000 1100 0000 the L tetromino with no rotation
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TETROMINO_L_90 = 0b1110100000000000, // 1110 1000 0000 0000 the L tetromino with a no rotation
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TETROMINO_L_180 = 0b1100010001000000, // 1100 0100 0100 0000 the L tetromino with a 180° rotation
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TETROMINO_L_270 = 0b0000001011100000, // 0000 0010 1110 0000 the L tetromino with a 270° rotation
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TETROMINO_J = 0b0100010011000000, // 0100 0100 1100 0000 the J tetromino with no rotation
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TETROMINO_J_90 = 0b1000111000000000, // 1000 1110 0000 0000 the J tetromino with a no rotation
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TETROMINO_J_180 = 0b1100100010000000, // 1100 1000 1000 0000 the J tetromino with a 180° rotation
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TETROMINO_J_270 = 0b1110001000000000, // 1110 0010 0000 0000 the J tetromino with a 270° rotation
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TETROMINO_S = 0b0110110000000000, // 0110 1100 0000 0000 the S tetromino with no rotation
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TETROMINO_S_90 = 0b1000110001000000, // 1000 1100 0100 0000 the S tetromino with a no rotation
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TETROMINO_Z = 0b1100011000000000, // 1100 0110 0000 0000 the Z tetromino with no rotation
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TETROMINO_Z_90 = 0b0100110010000000, // 0100 1100 1000 0000 the Z tetromino with a no rotation
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/* 0 1 2 3 */
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TETROMINO_I = 0x8888, // 1000 1000 1000 1000 the I tetromino with no rotation
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TETROMINO_I_90 = 0x000F, // 0000 0000 0000 1111 the I tetromino with a no rotation
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TETROMINO_O = 0xCC00, // 1100 1100 0000 0000 the O tetromino with no rotation
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TETROMINO_T = 0xE400, // 1110 0100 0000 0000 the T tetromino with no rotation
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TETROMINO_T_90 = 0xCC80, // 1100 1100 1000 0000 the T tetromino with a no rotation
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TETROMINO_T_180 = 0x4E00, // 0100 1110 0000 0000 the T tetromino with a 180° rotation
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TETROMINO_T_270 = 0x2620, // 0010 0110 0010 0000 the T tetromino with a 270° rotation
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TETROMINO_L = 0x88C0, // 1000 1000 1100 0000 the L tetromino with no rotation
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TETROMINO_L_90 = 0xE800, // 1110 1000 0000 0000 the L tetromino with a no rotation
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TETROMINO_L_180 = 0xC440, // 1100 0100 0100 0000 the L tetromino with a 180° rotation
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TETROMINO_L_270 = 0x02E0, // 0000 0010 1110 0000 the L tetromino with a 270° rotation
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TETROMINO_J = 0x44C0, // 0100 0100 1100 0000 the J tetromino with no rotation
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TETROMINO_J_90 = 0x8E00, // 1000 1110 0000 0000 the J tetromino with a no rotation
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TETROMINO_J_180 = 0xC880, // 1100 1000 1000 0000 the J tetromino with a 180° rotation
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TETROMINO_J_270 = 0xC400, // 1110 0010 0000 0000 the J tetromino with a 270° rotation
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TETROMINO_S = 0x6C00, // 0110 1100 0000 0000 the S tetromino with no rotation
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TETROMINO_S_90 = 0x8C40, // 1000 1100 0100 0000 the S tetromino with a no rotation
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TETROMINO_Z = 0xC600, // 1100 0110 0000 0000 the Z tetromino with no rotation
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TETROMINO_Z_90 = 0x4C80, // 0100 1100 1000 0000 the Z tetromino with a no rotation
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// clang-format on
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} Shape;
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typedef uint8_t ShapeRow;
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static inline ShapeRow shape_get_row(Shape shape, uint8_t index) {
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return shape >> (((SHAPE_HEIGHT - 1) - index) * 4) & 0b1111;
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return shape >> (((SHAPE_HEIGHT - 1) - index) * 4) & 0xF;
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}
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static inline _Bool is_set(ShapeRow row, uint8_t index) {
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13
src/main.c
13
src/main.c
@@ -1,8 +1,14 @@
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#include "main.h"
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#include <SDL2/SDL.h>
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#include <SDL.h>
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#include <SDL_error.h>
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#include <SDL_events.h>
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#include <SDL_keyboard.h>
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#include <SDL_render.h>
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#include <SDL_video.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "errors.h"
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@@ -19,7 +25,7 @@ bool playing = true;
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SDL_Window* window = NULL;
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SDL_Renderer* renderer = NULL;
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GameData game_data = {};
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GameData game_data = {0};
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// handles game application initialisation
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@@ -68,6 +74,9 @@ void stop(void) {
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// entry point of the application
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int main(int argc, char** argv) {
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(void)argc;
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(void)argv;
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init();
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while (playing)
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8
src/util/typed_enums.h
Normal file
8
src/util/typed_enums.h
Normal file
@@ -0,0 +1,8 @@
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#pragma once
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#ifdef __clang__
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#pragma clang diagnostic ignored "-Wfixed-enum-extension"
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#define enum_t(T) enum : T
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#else
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#define enum_t(T) enum
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#endif
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@@ -1,6 +1,11 @@
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#include "audio.h"
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#include <SDL2/SDL.h>
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#include <SDL_audio.h>
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#include <SDL_error.h>
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#include <SDL_stdinc.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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#include "../errors.h"
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@@ -13,19 +18,19 @@ typedef struct {
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} AudioCallbackData;
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// audio callback from SDL_AudioSpec; called when the audio device needs more data
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static void audio_mixer(void* userdata, Uint8* stream, int len) {
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static void audio_mixer(void* userdata, uint8_t* stream, int32_t len) {
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memset(stream, 0, len); // clear the playing audio
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AudioDevice* device = userdata; // get the callback data
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AudioData* audio = device->playing_audio;
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for (int i = 0; i < MAX_SOUNDS; i++) {
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for (int32_t i = 0; i < MAX_SOUNDS; i++) {
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// skip if the audio doesn't conain any further data
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if (audio[i].length <= 0) {
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continue;
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}
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// get the length of which we shall be mixing
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Uint32 mix_length = SDL_min(audio[i].length, len);
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uint32_t mix_length = SDL_min(audio[i].length, len);
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// mix the audio with the stream
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SDL_MixAudioFormat(stream, audio[i].buffer, device->format, mix_length, SDL_MIX_MAXVOLUME);
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@@ -35,14 +40,15 @@ static void audio_mixer(void* userdata, Uint8* stream, int len) {
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}
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// converts the audio to the format of the audio device
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static void convert_audio(const AudioDevice* audio_device, const SDL_AudioSpec wav_spec, Uint8** wav_buffer, Uint32* wav_length) {
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static void convert_audio(const AudioDevice* audio_device, const SDL_AudioSpec wav_spec, uint8_t** wav_buffer, uint32_t* wav_length) {
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// build the audio converter with the audio given
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SDL_AudioCVT cvt = {0};
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SDL_BuildAudioCVT(&cvt, wav_spec.format, wav_spec.channels, wav_spec.freq, audio_device->format, audio_device->channels, audio_device->freq);
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cvt.len = (*wav_length) * wav_spec.channels; // the buffer length
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cvt.buf = (Uint8*)SDL_malloc(cvt.len * cvt.len_mult); // allocate size for the new buffer
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memcpy(cvt.buf, *wav_buffer, *wav_length); // copy wav data to cvt buffer;
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// suddenly becomes signed
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cvt.len = (*wav_length) * wav_spec.channels; // the buffer length
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cvt.buf = (uint8_t*)SDL_malloc(cvt.len * cvt.len_mult); // allocate size for the new buffer
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memcpy(cvt.buf, *wav_buffer, *wav_length); // copy wav data to cvt buffer;
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// convert
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SDL_ConvertAudio(&cvt);
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@@ -67,7 +73,7 @@ AudioData audio_load_wav(const AudioDevice* audio_device, const char* file_path)
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}
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// initializes the audio device
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AudioDevice* audio_device_init(const int freq, const SDL_AudioFormat format, const Uint8 channels, const Uint16 samples) {
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AudioDevice* audio_device_init(const int32_t freq, const SDL_AudioFormat format, const uint8_t channels, const Uint16 samples) {
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// allocate memory for the audio device
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AudioDevice* audio_device = malloc(sizeof(AudioDevice));
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@@ -100,10 +106,9 @@ AudioDevice* audio_device_init(const int freq, const SDL_AudioFormat format, con
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void audio_play(const AudioDevice* audio_device, const AudioData audio) {
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AudioData* playing_audio = audio_device->playing_audio;
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for (int i = 0; i < MAX_SOUNDS; i++) {
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for (int32_t i = 0; i < MAX_SOUNDS; i++) {
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// overrite audio that has been deallocated
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if (playing_audio[i].length <= 0) {
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// override the audio
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playing_audio[i] = audio;
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break; // don't continue. :3
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@@ -1,21 +1,23 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include <SDL_audio.h>
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#include <stdint.h>
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typedef struct {
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Uint32 length;
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Uint32 mixed_amount;
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Uint8* buffer;
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uint32_t length;
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uint32_t mixed_amount;
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uint8_t* buffer;
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} AudioData;
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typedef struct {
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SDL_AudioDeviceID id;
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int freq;
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int32_t freq;
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SDL_AudioFormat format;
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Uint8 channels;
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uint8_t channels;
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AudioData* playing_audio;
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} AudioDevice;
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AudioData audio_load_wav(const AudioDevice* audio_device, const char* file_path);
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AudioDevice* audio_device_init(const int freq, const SDL_AudioFormat format, const Uint8 channels, const Uint16 samples);
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AudioDevice* audio_device_init(const int freq, const SDL_AudioFormat format, const uint8_t channels, const uint16_t samples);
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void audio_play(const AudioDevice* audio_device, const AudioData audio);
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@@ -13,27 +13,24 @@ typedef union {
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} Colour;
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#define RED ((uint8_t)0b11000011)
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#define YELLOW ((uint8_t)0b11110011)
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#define ORANGE ((uint8_t)0b11100011)
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#define GREEN ((uint8_t)0b00110011)
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#define CYAN ((uint8_t)0b00111111)
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#define BLUE ((uint8_t)0b00001111)
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#define MAGENTA ((uint8_t)0b11001111)
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#define NONE ((uint8_t)0)
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#define BLACK ((uint8_t)3)
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#define RED ((uint8_t)0xC0 | BLACK)
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#define YELLOW ((uint8_t)0xF0 | BLACK)
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#define ORANGE ((uint8_t)0xE0 | BLACK)
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#define GREEN ((uint8_t)0x30 | BLACK)
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#define CYAN ((uint8_t)0x3C | BLACK)
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#define BLUE ((uint8_t)0x0C | BLACK)
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#define MAGENTA ((uint8_t)0xCC | BLACK)
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#define WHITE ((uint8_t)0xFF)
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#define NONE ((uint8_t)0)
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#define BLACK ((uint8_t)3)
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#define WHITE ((uint8_t)0xFF)
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#define COLOUR_RED ((Colour){RED})
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#define COLOUR_YELLOW ((Colour){YELLOW})
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#define COLOUR_ORANGE ((Colour){ORANGE})
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#define COLOUR_GREEN ((Colour){GREEN})
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#define COLOUR_CYAN ((Colour){CYAN})
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#define COLOUR_BLUE ((Colour){BLUE})
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#define COLOUR_NONE ((Colour){NONE})
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#define COLOUR_BLACK ((Colour){BLACK})
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#define COLOUR_RED ((Colour){RED})
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#define COLOUR_YELLOW ((Colour){YELLOW})
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#define COLOUR_ORANGE ((Colour){ORANGE})
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#define COLOUR_GREEN ((Colour){GREEN})
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#define COLOUR_CYAN ((Colour){CYAN})
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#define COLOUR_BLUE ((Colour){BLUE})
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#define COLOUR_MAGENTA ((Colour){MAGENTA})
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#define COLOUR_NONE ((Colour){NONE})
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#define COLOUR_BLACK ((Colour){BLACK})
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#define COLOUR_WHITE ((Colour){WHITE})
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#define COLOUR_WHITE ((Colour){WHITE})
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@@ -1,10 +1,15 @@
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// initializes the window and renderer
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#include "renderer.h"
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#include <SDL2/SDL.h>
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#include <SDL_error.h>
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#include <SDL_rect.h>
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#include <SDL_render.h>
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#include <SDL_video.h>
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#include <stdint.h>
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#include <stdio.h>
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#include "../errors.h"
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#include "../game/game.h"
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#include "colour.h"
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#include "renderer.h"
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@@ -1,13 +1,14 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include <SDL_render.h>
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#include <SDL_video.h>
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#include <stdint.h>
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#include "../game/game.h"
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#define SCREEN_WIDTH 256
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#define SCREEN_WIDTH 256
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#define SCREEN_HEIGHT (SCREEN_WIDTH * 2)
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#define BLOCK_WIDTH (SCREEN_WIDTH / COLUMNS)
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#define BLOCK_HEIGHT (SCREEN_HEIGHT / ROWS)
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#define BLOCK_WIDTH (SCREEN_WIDTH / COLUMNS)
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#define BLOCK_HEIGHT (SCREEN_HEIGHT / ROWS)
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typedef struct {
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SDL_Window* window;
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