mirror of
https://github.com/thepigeongenerator/tetris_clone.git
synced 2025-12-17 14:05:45 +01:00
fix pedantic warnings
This commit is contained in:
@@ -1,6 +1,11 @@
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#include "audio.h"
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#include <SDL2/SDL.h>
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#include <SDL_audio.h>
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#include <SDL_error.h>
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#include <SDL_stdinc.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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#include "../errors.h"
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@@ -13,19 +18,19 @@ typedef struct {
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} AudioCallbackData;
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// audio callback from SDL_AudioSpec; called when the audio device needs more data
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static void audio_mixer(void* userdata, Uint8* stream, int len) {
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static void audio_mixer(void* userdata, uint8_t* stream, int32_t len) {
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memset(stream, 0, len); // clear the playing audio
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AudioDevice* device = userdata; // get the callback data
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AudioData* audio = device->playing_audio;
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for (int i = 0; i < MAX_SOUNDS; i++) {
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for (int32_t i = 0; i < MAX_SOUNDS; i++) {
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// skip if the audio doesn't conain any further data
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if (audio[i].length <= 0) {
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continue;
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}
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// get the length of which we shall be mixing
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Uint32 mix_length = SDL_min(audio[i].length, len);
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uint32_t mix_length = SDL_min(audio[i].length, len);
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// mix the audio with the stream
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SDL_MixAudioFormat(stream, audio[i].buffer, device->format, mix_length, SDL_MIX_MAXVOLUME);
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@@ -35,14 +40,15 @@ static void audio_mixer(void* userdata, Uint8* stream, int len) {
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}
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// converts the audio to the format of the audio device
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static void convert_audio(const AudioDevice* audio_device, const SDL_AudioSpec wav_spec, Uint8** wav_buffer, Uint32* wav_length) {
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static void convert_audio(const AudioDevice* audio_device, const SDL_AudioSpec wav_spec, uint8_t** wav_buffer, uint32_t* wav_length) {
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// build the audio converter with the audio given
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SDL_AudioCVT cvt = {0};
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SDL_BuildAudioCVT(&cvt, wav_spec.format, wav_spec.channels, wav_spec.freq, audio_device->format, audio_device->channels, audio_device->freq);
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cvt.len = (*wav_length) * wav_spec.channels; // the buffer length
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cvt.buf = (Uint8*)SDL_malloc(cvt.len * cvt.len_mult); // allocate size for the new buffer
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memcpy(cvt.buf, *wav_buffer, *wav_length); // copy wav data to cvt buffer;
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// suddenly becomes signed
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cvt.len = (*wav_length) * wav_spec.channels; // the buffer length
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cvt.buf = (uint8_t*)SDL_malloc(cvt.len * cvt.len_mult); // allocate size for the new buffer
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memcpy(cvt.buf, *wav_buffer, *wav_length); // copy wav data to cvt buffer;
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// convert
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SDL_ConvertAudio(&cvt);
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@@ -67,7 +73,7 @@ AudioData audio_load_wav(const AudioDevice* audio_device, const char* file_path)
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}
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// initializes the audio device
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AudioDevice* audio_device_init(const int freq, const SDL_AudioFormat format, const Uint8 channels, const Uint16 samples) {
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AudioDevice* audio_device_init(const int32_t freq, const SDL_AudioFormat format, const uint8_t channels, const Uint16 samples) {
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// allocate memory for the audio device
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AudioDevice* audio_device = malloc(sizeof(AudioDevice));
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@@ -100,10 +106,9 @@ AudioDevice* audio_device_init(const int freq, const SDL_AudioFormat format, con
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void audio_play(const AudioDevice* audio_device, const AudioData audio) {
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AudioData* playing_audio = audio_device->playing_audio;
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for (int i = 0; i < MAX_SOUNDS; i++) {
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for (int32_t i = 0; i < MAX_SOUNDS; i++) {
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// overrite audio that has been deallocated
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if (playing_audio[i].length <= 0) {
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// override the audio
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playing_audio[i] = audio;
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break; // don't continue. :3
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@@ -1,21 +1,23 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include <SDL_audio.h>
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#include <stdint.h>
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typedef struct {
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Uint32 length;
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Uint32 mixed_amount;
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Uint8* buffer;
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uint32_t length;
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uint32_t mixed_amount;
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uint8_t* buffer;
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} AudioData;
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typedef struct {
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SDL_AudioDeviceID id;
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int freq;
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int32_t freq;
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SDL_AudioFormat format;
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Uint8 channels;
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uint8_t channels;
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AudioData* playing_audio;
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} AudioDevice;
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AudioData audio_load_wav(const AudioDevice* audio_device, const char* file_path);
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AudioDevice* audio_device_init(const int freq, const SDL_AudioFormat format, const Uint8 channels, const Uint16 samples);
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AudioDevice* audio_device_init(const int freq, const SDL_AudioFormat format, const uint8_t channels, const uint16_t samples);
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void audio_play(const AudioDevice* audio_device, const AudioData audio);
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@@ -13,27 +13,24 @@ typedef union {
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} Colour;
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#define RED ((uint8_t)0b11000011)
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#define YELLOW ((uint8_t)0b11110011)
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#define ORANGE ((uint8_t)0b11100011)
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#define GREEN ((uint8_t)0b00110011)
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#define CYAN ((uint8_t)0b00111111)
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#define BLUE ((uint8_t)0b00001111)
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#define MAGENTA ((uint8_t)0b11001111)
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#define NONE ((uint8_t)0)
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#define BLACK ((uint8_t)3)
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#define RED ((uint8_t)0xC0 | BLACK)
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#define YELLOW ((uint8_t)0xF0 | BLACK)
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#define ORANGE ((uint8_t)0xE0 | BLACK)
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#define GREEN ((uint8_t)0x30 | BLACK)
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#define CYAN ((uint8_t)0x3C | BLACK)
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#define BLUE ((uint8_t)0x0C | BLACK)
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#define MAGENTA ((uint8_t)0xCC | BLACK)
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#define WHITE ((uint8_t)0xFF)
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#define NONE ((uint8_t)0)
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#define BLACK ((uint8_t)3)
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#define WHITE ((uint8_t)0xFF)
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#define COLOUR_RED ((Colour){RED})
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#define COLOUR_YELLOW ((Colour){YELLOW})
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#define COLOUR_ORANGE ((Colour){ORANGE})
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#define COLOUR_GREEN ((Colour){GREEN})
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#define COLOUR_CYAN ((Colour){CYAN})
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#define COLOUR_BLUE ((Colour){BLUE})
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#define COLOUR_NONE ((Colour){NONE})
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#define COLOUR_BLACK ((Colour){BLACK})
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#define COLOUR_RED ((Colour){RED})
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#define COLOUR_YELLOW ((Colour){YELLOW})
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#define COLOUR_ORANGE ((Colour){ORANGE})
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#define COLOUR_GREEN ((Colour){GREEN})
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#define COLOUR_CYAN ((Colour){CYAN})
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#define COLOUR_BLUE ((Colour){BLUE})
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#define COLOUR_MAGENTA ((Colour){MAGENTA})
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#define COLOUR_NONE ((Colour){NONE})
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#define COLOUR_BLACK ((Colour){BLACK})
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#define COLOUR_WHITE ((Colour){WHITE})
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#define COLOUR_WHITE ((Colour){WHITE})
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@@ -1,10 +1,15 @@
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// initializes the window and renderer
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#include "renderer.h"
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#include <SDL2/SDL.h>
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#include <SDL_error.h>
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#include <SDL_rect.h>
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#include <SDL_render.h>
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#include <SDL_video.h>
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#include <stdint.h>
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#include <stdio.h>
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#include "../errors.h"
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#include "../game/game.h"
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#include "colour.h"
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#include "renderer.h"
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@@ -1,13 +1,14 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include <SDL_render.h>
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#include <SDL_video.h>
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#include <stdint.h>
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#include "../game/game.h"
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#define SCREEN_WIDTH 256
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#define SCREEN_WIDTH 256
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#define SCREEN_HEIGHT (SCREEN_WIDTH * 2)
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#define BLOCK_WIDTH (SCREEN_WIDTH / COLUMNS)
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#define BLOCK_HEIGHT (SCREEN_HEIGHT / ROWS)
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#define BLOCK_WIDTH (SCREEN_WIDTH / COLUMNS)
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#define BLOCK_HEIGHT (SCREEN_HEIGHT / ROWS)
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typedef struct {
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SDL_Window* window;
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