code cleanup:

- rename typedefs to a lowercase variant
- change variable names to shorter variants
This commit is contained in:
2025-02-10 12:28:05 +01:00
parent 94ca7e3d08
commit 3fd7806e5f
14 changed files with 121 additions and 119 deletions

View File

@@ -13,37 +13,37 @@
#define MAX_SOUNDS 64
typedef struct {
AudioData const* const playing_audio;
AudioDevice const audio_device;
audio_data const* const playing_audio;
audio_device const audio_device;
} AudioCallbackData;
// audio callback from SDL_AudioSpec; called when the audio device needs more data
static void audio_mixer(void* const userdata, uint8_t* const stream, int32_t const len) {
memset(stream, 0, len); // clear the playing audio
AudioDevice const* const device = userdata; // get the callback data
AudioData* const audio = device->playing_audio;
memset(stream, 0, len); // clear the playing audio
audio_device const* const device = userdata; // get the callback data
audio_data* const audio = device->playing_audio;
for (int32_t i = 0; i < MAX_SOUNDS; i++) {
// skip if the audio doesn't conain any further data
if (audio[i].length <= 0) {
if (audio[i].len <= 0) {
continue;
}
// get the length of which we shall be mixing
uint32_t const mix_length = SDL_min(audio[i].length, (uint32_t)len);
uint32_t const mix_length = SDL_min(audio[i].len, (uint32_t)len);
// mix the audio with the stream
SDL_MixAudioFormat(stream, audio[i].buffer, device->format, mix_length, SDL_MIX_MAXVOLUME);
audio[i].buffer += mix_length; // move the pointer up a a bit
audio[i].length -= mix_length; // move up the mixed amount
SDL_MixAudioFormat(stream, audio[i].buf, device->fmt, mix_length, SDL_MIX_MAXVOLUME);
audio[i].buf += mix_length; // move the pointer up a a bit
audio[i].len -= mix_length; // move up the mixed amount
}
}
// converts the audio to the format of the audio device
static void convert_audio(AudioDevice const* const audio_device, SDL_AudioSpec const wav_spec, uint8_t* const* const wav_buffer, uint32_t* const wav_length) {
static void convert_audio(audio_device const* const audio_device, SDL_AudioSpec const wav_spec, uint8_t* const* const wav_buffer, uint32_t* const wav_length) {
// build the audio converter with the audio given
SDL_AudioCVT cvt = {0};
SDL_BuildAudioCVT(&cvt, wav_spec.format, wav_spec.channels, wav_spec.freq, audio_device->format, audio_device->channels, audio_device->freq);
SDL_BuildAudioCVT(&cvt, wav_spec.format, wav_spec.channels, wav_spec.freq, audio_device->fmt, audio_device->channels, audio_device->freq);
// suddenly becomes signed
cvt.len = (*wav_length) * wav_spec.channels; // the buffer length
@@ -61,54 +61,54 @@ static void convert_audio(AudioDevice const* const audio_device, SDL_AudioSpec c
}
// loads a WAV file and returns the relevant information
AudioData audio_load_wav(AudioDevice const* const audio_device, char const* const file_path) {
audio_data audio_load_wav(audio_device const* const dev, char const* const fpath) {
SDL_AudioSpec wav_spec = {0};
AudioData audio = {0};
audio_data audio = {0};
SDL_LoadWAV(file_path, &wav_spec, &audio.buffer, &audio.length);
convert_audio(audio_device, wav_spec, &audio.buffer, &audio.length);
audio.mixed_amount = audio.length;
SDL_LoadWAV(fpath, &wav_spec, &audio.buf, &audio.len);
convert_audio(dev, wav_spec, &audio.buf, &audio.len);
audio.mix_amt = audio.len;
return audio;
}
// initializes the audio device
AudioDevice const* audio_device_init(int32_t const freq, SDL_AudioFormat const format, uint8_t const channels, Uint16 const samples) {
audio_device const* audio_device_init(int32_t const freq, SDL_AudioFormat const fmt, uint8_t const channels, uint16_t const samples) {
// allocate memory for the audio device
AudioDevice* const audio_device = malloc(sizeof(AudioDevice));
audio_device* const dev = malloc(sizeof(audio_device));
// define the audio specification
SDL_AudioSpec spec = {freq, format, channels, 0, samples, 0, 0, NULL, NULL};
SDL_AudioSpec spec = {freq, fmt, channels, 0, samples, 0, 0, NULL, NULL};
spec.callback = audio_mixer;
spec.userdata = audio_device;
spec.userdata = dev;
// create the audio device
*audio_device = (AudioDevice){
*dev = (audio_device){
calloc(MAX_SOUNDS, sizeof(audio_data)), // allocate memory on the heap for the playing audio array
SDL_OpenAudioDevice(NULL, 0, &spec, NULL, 0),
freq,
format,
fmt,
channels,
calloc(MAX_SOUNDS, sizeof(AudioData)), // allocate memory on the heap for the playing audio array
};
// if the audio device isn't set, cause an error
if (audio_device->id < 1) {
if (dev->id < 1) {
error(ERROR_SDL_AUDIO_INIT, "AudioDivice failed to open! SDL Error: %s", SDL_GetError());
return NULL;
}
// default state of the device is paused, so we unpause it here
SDL_PauseAudioDevice(audio_device->id, 0);
return audio_device;
SDL_PauseAudioDevice(dev->id, 0);
return dev;
}
// plays the audio
void audio_play(AudioDevice const* const audio_device, AudioData const audio) {
AudioData* const playing_audio = audio_device->playing_audio;
void audio_play(audio_device const* const dev, audio_data const audio) {
audio_data* const playing_audio = dev->playing_audio;
for (int32_t i = 0; i < MAX_SOUNDS; i++) {
// overrite audio that has been deallocated
if (playing_audio[i].length <= 0) {
if (playing_audio[i].len <= 0) {
// override the audio
playing_audio[i] = audio;
break; // don't continue. :3