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https://github.com/thepigeongenerator/tetris_clone.git
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synchronise with the template
- use the version of audio management which doesn't crash the application if something goes wrong - include colour32 - update error management to be more reflective of the one defined in the template - modify the renderer functions to be more reflective of the template - modify the game functions to be more reflective of the template (& use a more failproof method of initializing) - add gametime - remove set_gamestatus logic and just use a run boolean in gamedata - remove emscripten preprocessors as those haven't really been used
This commit is contained in:
19
src/error.c
19
src/error.c
@@ -16,16 +16,6 @@
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(void)vsnprintf(buf, PRINT_BUFFER_SIZE, fmt, args); \
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va_end(args);
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static gamestatus status = STATUS_RUNNING;
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void set_gamestatus(gamestatus nstatus) {
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status = nstatus;
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}
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gamestatus get_gamestatus(void) {
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return status;
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}
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void debug(char const* fmt, ...) {
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char const* env = getenv("DEBUG");
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if (env == NULL || *env != '1')
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@@ -52,20 +42,19 @@ void warn(char const* fmt, ...) {
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void error(char const* fmt, ...) {
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char buf[PRINT_BUFFER_SIZE] = {0};
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write_args(buf, fmt);
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(void)fprintf(stderr, "\033[mE: %s\033[0m", buf);
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(void)fprintf(stderr, "\033[91mE: %s\033[0m", buf);
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}
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noreturn void fatal(gamestatus error_code, char const* fmt, ...) {
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noreturn void fatal(gamestatus error_code, char const* fname, uint32_t ln, char const* fmt, ...) {
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char buf1[PRINT_BUFFER_SIZE] = {0};
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write_args(buf1, fmt);
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char buf2[PRINT_BUFFER_SIZE * 2] = {0};
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sprintf(buf2, "%s\nexitcode: %u", buf1, error_code);
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sprintf(buf2, "%s\n at %s:%u (exitcode: %u)", buf1, fname, ln, error_code);
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(void)fprintf(stderr, "\033[101mF: %s\033[0m\n", buf2);
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "something went wrong! :O", buf2, NULL);
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// set status, but exit immediately, as code is not allowed to execute beyond this point
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set_gamestatus(error_code);
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exit(status);
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exit(error_code);
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}
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