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synchronise with the template
- use the version of audio management which doesn't crash the application if something goes wrong - include colour32 - update error management to be more reflective of the one defined in the template - modify the renderer functions to be more reflective of the template - modify the game functions to be more reflective of the template (& use a more failproof method of initializing) - add gametime - remove set_gamestatus logic and just use a run boolean in gamedata - remove emscripten preprocessors as those haven't really been used
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@@ -2,7 +2,7 @@
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#include <stdbool.h>
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#include <stdint.h>
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#include "../../window/colour8.h"
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#include "../../window/colour/colour8.h"
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typedef uint16_t shape;
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typedef uint8_t shape_row;
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