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https://github.com/thepigeongenerator/tetris_clone.git
synced 2025-12-17 14:05:45 +01:00
rename more typedefs to lowercase
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@@ -59,10 +59,10 @@ static void clear_rows(row* const rows, uint16_t* const score) {
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// sets a shape to the screen
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static void set_shape_i(row const* const row, shape_id const id, int8_t const pos_x) {
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Shape const shape = shape_from_id(id);
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shape const shape = shape_from_id(id);
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colour8 const colour = colour_from_id(id);
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for (int8_t y = 0; y < SHAPE_HEIGHT; y++) {
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ShapeRow const shape_row = shape_get_row(shape, y);
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shape_row const shape_row = shape_get_row(shape, y);
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if (shape_row == 0)
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continue;
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@@ -78,10 +78,10 @@ static inline void set_shape(row const* const row, shape_id const id, int8_t con
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}
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static bool shape_intersects(row const* const rows, shape_id const id, int8_t const x, int8_t const y) {
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Shape const shape = shape_from_id(id);
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shape const shape = shape_from_id(id);
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for (int8_t y0 = 0; y0 < SHAPE_HEIGHT; y0++) {
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ShapeRow const shape_row = shape_get_row(shape, y0); // get the shape row
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shape_row const shape_row = shape_get_row(shape, y0); // get the shape row
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if (shape_row == 0) continue; // if the row doesn't contain data; continue
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for (int8_t x0 = 0; x0 < SHAPE_WIDTH; x0++) {
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@@ -101,7 +101,7 @@ static inline shape_id rotate_id(shape_id const id, int const dir) {
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return (id + dir) & 31;
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}
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void place_update(game_data* const game_data, InputData const move) {
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void place_update(game_data* const game_data, input_data const move) {
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// store the current index and ID, only changes when placed (which yields no movement) and rotation (which occurs last)
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uint8_t const curr_idx = game_data->curr_idx;
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shape_id const curr_id = game_data->nxt[curr_idx];
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