code cleanup + add font support

This commit is contained in:
2025-02-04 13:54:28 +01:00
parent be09d57a27
commit 6b17086936
6 changed files with 47 additions and 37 deletions

View File

@@ -4,8 +4,6 @@
#include <SDL_error.h>
#include <SDL_events.h>
#include <SDL_keyboard.h>
#include <SDL_render.h>
#include <SDL_video.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
@@ -13,6 +11,7 @@
#include <time.h>
#include "SDL_timer.h"
#include "SDL_ttf.h"
#include "errors.h"
#include "game/game.h"
// #include "window/audio.h"
@@ -25,27 +24,21 @@
bool playing = true;
SDL_Window* window = NULL;
SDL_Renderer* renderer = NULL;
RenderData render_data = {0};
GameData game_data = {0};
// handles game application initialisation
static void init(void) {
// initialize SDL
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0)
error(ERROR_SDL_INIT, "SDL could not initialize! SDL Error: %s", SDL_GetError());
return;
}
if (TTF_Init() != 0)
error(ERROR_SDL_FONT_INIT, "the TTF module of SDL could not initialize! TTF Error: %s", TTF_GetError());
// initialize the renderer
if (renderer_init(&window, &renderer) < 0) {
error(ERROR_SDL_RENDERER_INIT, SDL_GetError());
return;
}
// initialize the game
// initialize units
game_init(&game_data);
renderer_init(&render_data, &game_data);
// initialize audio
// AudioDevice* audio_device = audio_device_init(32000, AUDIO_S16, 1, 4096);
@@ -68,8 +61,7 @@ static void update(void) {
// preform updates
game_update(&game_data, SDL_GetKeyboardState(NULL));
renderer_update(&(RenderData){
window, renderer, &game_data});
renderer_update(&render_data);
}
// handles game application quitting