split up the code a bit more

This commit is contained in:
2025-01-27 00:26:36 +01:00
parent fec4651639
commit 7f00107c7f
3 changed files with 46 additions and 28 deletions

View File

@@ -8,6 +8,7 @@
#include "../main.h"
#include "../window/colour.h"
#include "./tetromino/shapes.h"
#include "tetromino/placing.h"
static void clear_row(Row* row, uint8_t y) {
@@ -39,38 +40,12 @@ static void clear_rows(Row* row) {
}
}
// sets a shape to the screen
static void set_shape_i(Row* row, const Shape shape, const Colour colour, const uint8_t pos_x) {
for (uint8_t y = 0; y < SHAPE_HEIGHT; y++) {
ShapeRow shape_row = shape_get_row(shape, y);
if (shape_row == 0)
continue;
for (uint8_t x = 0; x < SHAPE_WIDTH; x++)
if (is_set(shape_row, x))
row[y].columns[x + pos_x] = colour;
}
}
static inline void set_shape(Row* row, const Shape shape, const Colour colour, const uint8_t pos_x, const uint8_t pos_y) {
set_shape_i(&row[pos_y], shape, colour, pos_x); // calls itself, but omitting the pos_y argument, instead opting for specifying the row
}
// called every time the game's state is updated
void game_update(GameData* game_data, const uint8_t* keys) {
if (keys[SDL_SCANCODE_ESCAPE]) {
stop();
}
set_shape(game_data->row, TETROMINO_I, COLOUR_CYAN, 1, 0);
set_shape(game_data->row, TETROMINO_O, COLOUR_YELLOW, 5, 4);
set_shape(game_data->row, TETROMINO_Z, COLOUR_GREEN, 1, 8);
set_shape(game_data->row, TETROMINO_S, COLOUR_RED, 5, 8);
set_shape(game_data->row, TETROMINO_J, COLOUR_BLUE, 1, 12);
set_shape(game_data->row, TETROMINO_L, COLOUR_ORANGE, 5, 12);
set_shape(game_data->row, TETROMINO_T, COLOUR_MAGENTA, 5, 16);
//tmp_set_random(game_data);
tmp_set_all(game_data);
}

View File

@@ -0,0 +1,36 @@
#include <stdint.h>
#include "../../window/colour.h"
#include "../game.h"
#include "shapes.h"
// sets a shape to the screen
static void set_shape_i(Row* row, const Shape shape, const Colour colour, const uint8_t pos_x) {
for (uint8_t y = 0; y < SHAPE_HEIGHT; y++) {
ShapeRow shape_row = shape_get_row(shape, y);
if (shape_row == 0)
continue;
for (uint8_t x = 0; x < SHAPE_WIDTH; x++)
if (is_set(shape_row, x))
row[y].columns[x + pos_x] = colour;
}
}
static inline void set_shape(Row* row, const Shape shape, const Colour colour, const uint8_t pos_x, const uint8_t pos_y) {
set_shape_i(&row[pos_y], shape, colour, pos_x); // calls itself, but omitting the pos_y argument, instead opting for specifying the row
}
void tmp_set_all(GameData* game_data) {
set_shape(game_data->row, TETROMINO_I, COLOUR_CYAN, 1, 0);
set_shape(game_data->row, TETROMINO_O, COLOUR_YELLOW, 5, 4);
set_shape(game_data->row, TETROMINO_Z, COLOUR_GREEN, 1, 8);
set_shape(game_data->row, TETROMINO_S, COLOUR_RED, 5, 8);
set_shape(game_data->row, TETROMINO_J, COLOUR_BLUE, 1, 12);
set_shape(game_data->row, TETROMINO_L, COLOUR_ORANGE, 5, 12);
set_shape(game_data->row, TETROMINO_T, COLOUR_MAGENTA, 5, 16);
}

View File

@@ -0,0 +1,7 @@
#pragma once
#include "../game.h"
void tmp_set_random(GameData* game_data);
void tmp_set_all(GameData* game_data);