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Initial commit
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71
build.sh
Executable file
71
build.sh
Executable file
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#!/bin/bash
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# define variables
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PROJECT_NAME=${PWD##*/}
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BUILD_DIR="./build"
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INCLUDE_IN_BUILD="./assets"
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# compilation targets
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args_linux86_64()
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{
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ARCHITECTURE="linux-86_64"
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COMPILER="/bin/gcc"
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ARGS="-lSDL2"
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FILE_EXSTENSION=""
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}
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args_win86-64()
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{
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ARCHITECTURE="win-86_64"
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COMPILER="/usr/bin/x86_64-w64-mingw32-gcc"
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ARGS="-lmingw32 -lSDL2main -lSDL2 -mwindows"
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INCLUDE_IN_BUILD="$INCLUDE_IN_BUILD /usr/x86_64-w64-mingw32/bin/SDL2.dll"
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FILE_EXSTENSION=".exe"
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}
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args_emscripten()
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{
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ARCHITECTURE="web"
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COMPILER="emcc" # just make sure it's in $PATH (it's a pain to install)
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ARGS="-s USE_SDL=2"
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FILE_EXSTENSION=".html"
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}
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# handle arguments
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if [ "$1" = "linux86_64" ]; then args_linux86_64
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elif [ "$1" = "win86_64" ]; then args_win86-64
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elif [ "$1" = "web" ]; then args_emscripten
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else echo -e "\033[91mdidn't include any arguments! D:\033[0m" && exit 1
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fi
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# check whether $BUILD_DIR or $ARCHITECTURE isn't set
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if [[ -z $BUILD_DIR ]] || [[ -z "$ARCHITECTURE" ]]; then
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echo -e "\033[91mBUILD_DIR or ARCHITECTURE not set D:\033[0m"
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exit 1
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fi
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# make (and clear) the build directory
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mkdir -p "$BUILD_DIR/$ARCHITECTURE"
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rm -rf "${BUILD_DIR:?}/$ARCHITECTURE/*"
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# copy included files or directories to the build directory
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if [[ -n $INCLUDE_IN_BUILD ]]; then
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cp -r "$INCLUDE_IN_BUILD" "$BUILD_DIR/$ARCHITECTURE"
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fi
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# get the executable path
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EXE_PATH=$BUILD_DIR/$ARCHITECTURE/$PROJECT_NAME$FILE_EXSTENSION
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echo "building at: $EXE_PATH"
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# check whether the compiler can actually be executed
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if [ ! -x "$COMPILER" ] && ! command -v "$COMPILER" > /dev/null; then
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echo -e "\033[91mCouldn't find an executable at path: \033[0m $COMPILER"
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exit 1
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fi
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# compile the code
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COMMAND="$COMPILER $(find ./src -name "*.c") -o $EXE_PATH -Wall -g -lm $ARGS"
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echo "using command: $COMMAND"
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$COMMAND
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exit $?
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