Initial commit

This commit is contained in:
Quinn
2024-12-02 10:37:52 +01:00
committed by GitHub
commit 8bdf6bf2d2
15 changed files with 515 additions and 0 deletions

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src/main.c Normal file
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#include "main.h"
#include <SDL2/SDL.h>
#include <stdbool.h>
#include <stdio.h>
#include <string.h>
#include "errors.h"
#include "game/game.h"
#include "window/audio.h"
#include "window/renderer.h"
#ifdef __EMSCRIPTEN__ // for web builds
#include <emscripten.h>
#endif
bool playing = true;
SDL_Window* window = NULL;
SDL_Renderer* renderer = NULL;
// handles game application initialisation
static void init(void) {
// initialize SDL
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
error(ERROR_SDL_INIT, "SDL could not initialize! SDL Error: %s", SDL_GetError());
return;
}
// initialize the renderer
if (renderer_init(&window, &renderer) < 0) {
error(ERROR_SDL_RENDERER_INIT, SDL_GetError());
return;
}
// initialize audio
AudioDevice* audio_device = audio_device_init(32000, AUDIO_S16, 1, 4096);
//AudioData audio1 = audio_load_wav(audio_device, "FILE MANE");
}
// handles game application updating
static void update(void) {
// update the input
{
SDL_Event e;
while (SDL_PollEvent(&e)) {
switch (e.type) {
case SDL_QUIT:
exit(SUCCESS);
break;
}
}
}
// preform updates
game_update((GameData){}, SDL_GetKeyboardState(NULL));
renderer_update(&(RenderData){
window, renderer});
}
// handles game application quitting
void stop(void) {
playing = false;
}
// entry point of the application
int main(int argc, char** argv) {
init();
while (playing)
update();
// cleanup of resources
SDL_Quit();
return 0;
}