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https://github.com/thepigeongenerator/tetris_clone.git
synced 2025-12-17 14:05:45 +01:00
fix: not able to place towards the far left
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@@ -34,7 +34,7 @@ int renderer_init(SDL_Window** window, SDL_Renderer** renderer) {
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}
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// draws a block at the specified position
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static inline int draw_block(SDL_Renderer* renderer, uint8_t x, uint8_t y) {
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static inline int draw_block(SDL_Renderer* renderer, int8_t x, int8_t y) {
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return SDL_RenderFillRect(renderer, &(SDL_Rect){x * BLOCK_WIDTH + 1, y * BLOCK_HEIGHT + 1, BLOCK_WIDTH - 1, BLOCK_HEIGHT - 1});
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}
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@@ -48,13 +48,13 @@ static void render_selected(SDL_Renderer* renderer, SelectedShape selected) {
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Shape selected_shape = shape_from_id(selected.id);
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set_colour(renderer, colour_from_id(selected.id));
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for (uint8_t y = 0; y < SHAPE_HEIGHT; y++) {
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for (int8_t y = 0; y < SHAPE_HEIGHT; y++) {
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ShapeRow shape_row = shape_get_row(selected_shape, y);
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if (shape_row == 0)
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continue;
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for (uint8_t x = 0; x < SHAPE_WIDTH; x++)
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for (int8_t x = 0; x < SHAPE_WIDTH; x++)
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if (is_set(shape_row, x))
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draw_block(renderer, selected.x + x, selected.y + y);
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}
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@@ -62,10 +62,10 @@ static void render_selected(SDL_Renderer* renderer, SelectedShape selected) {
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// draw the block data in the level
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static void render_level(SDL_Renderer* renderer, GameData* data) {
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for (uint8_t y = 0; y < ROWS; y++) {
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for (int8_t y = 0; y < ROWS; y++) {
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Row row = data->row[y];
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for (uint8_t x = 0; x < COLUMNS; x++) {
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for (int8_t x = 0; x < COLUMNS; x++) {
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if (row[x].packed != 0) {
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set_colour(renderer, row[x]);
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draw_block(renderer, x, y);
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