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https://github.com/thepigeongenerator/tetris_clone.git
synced 2025-12-17 14:05:45 +01:00
set next block when placing a new block
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@@ -12,6 +12,11 @@
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#include "tetromino/placing.h"
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void set_next_shape(GameData* const game_data) {
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ShapeId id = (rand() % TETROMINO_COUNT) | (rand() % 4 << 3);
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game_data->next_shape = id;
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}
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void game_init(GameData* const game_data) {
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// zero-initialize the game data
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*game_data = (GameData){0};
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@@ -20,7 +25,9 @@ void game_init(GameData* const game_data) {
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for (uint8_t i = 0; i < ROWS; i++)
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game_data->row[i] = game_data->row_raw[i];
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game_data->selected = (SelectedShape){TETROMINO_L, 0, 0};
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set_next_shape(game_data);
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game_data->selected = (SelectedShape){game_data->next_shape, 0, 0};
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set_next_shape(game_data);
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// set a random seed using the system clock
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srand(time(NULL));
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