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set next block when placing a new block
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@@ -22,7 +22,9 @@ typedef struct {
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Colour* row[ROWS]; // stores how to interpert the raw level data
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Colour row_raw[ROWS][COLUMNS]; // stores the raw level data
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SelectedShape selected;
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ShapeId next_shape;
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} GameData;
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void set_next_shape(GameData* game_data);
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void game_init(GameData* game_data); // initializes the game
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void game_update(GameData* game_data, const uint8_t* keys); // updates the game's state
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